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Game Development Projects with Unreal Engine

You're reading from   Game Development Projects with Unreal Engine Learn to build your first games and bring your ideas to life using UE4 and C++

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Product type Paperback
Published in Nov 2020
Publisher Packt
ISBN-13 9781800209220
Length 822 pages
Edition 1st Edition
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Authors (5):
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Hammad Fozi Hammad Fozi
Author Profile Icon Hammad Fozi
Hammad Fozi
Devin Sherry Devin Sherry
Author Profile Icon Devin Sherry
Devin Sherry
Gustavo Reis Gustavo Reis
Author Profile Icon Gustavo Reis
Gustavo Reis
David Pereira David Pereira
Author Profile Icon David Pereira
David Pereira
Gonçalo Marques Gonçalo Marques
Author Profile Icon Gonçalo Marques
Gonçalo Marques
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Toc

Table of Contents (19) Chapters Close

Preface
1. Unreal Engine Introduction 2. Working with Unreal Engine FREE CHAPTER 3. Character Class Components and Blueprint Setup 4. Player Input 5. Line Traces 6. Collision Objects 7. UE4 Utilities 8. User Interfaces 9. Audio-Visual Elements 10. Creating a SuperSideScroller Game 11. Blend Spaces 1D, Key Bindings, and State Machines 12. Animation Blending and Montages 13. Enemy Artificial Intelligence 14. Spawning the Player Projectile 15. Collectibles, Power-Ups, and Pickups 16. Multiplayer Basics 17. Remote Procedure Calls 18. Gameplay Framework Classes in Multiplayer

Line Traces

One of the most important features of any game development tool is its ability to execute Line Traces. These are available through the Physics Engine that the tool is using.

Line Traces are a way of asking the game to tell you whether anything stands between two points in the game world. The game will shoot a ray between those two points, specified by you, and return the objects that were hit (if any), where they were hit, at what angle, and much more.

In the following figure, you can see a representation of a Line Trace where we assume object 1 is ignored and object 2 is detected, due to their Trace Channel properties (further explained in the following paragraphs):

Figure 5.4: A Line Trace being executed from point A to point B

In Figure 5.4:

  • The dashed line represents the Line Trace before it hits an object.
  • The arrows represent the direction of the Line Trace.
  • The dotted line represents the Line Trace after it hits...
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