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Game Development Projects with Unreal Engine

You're reading from   Game Development Projects with Unreal Engine Learn to build your first games and bring your ideas to life using UE4 and C++

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Product type Paperback
Published in Nov 2020
Publisher Packt
ISBN-13 9781800209220
Length 822 pages
Edition 1st Edition
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Authors (5):
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Hammad Fozi Hammad Fozi
Author Profile Icon Hammad Fozi
Hammad Fozi
Devin Sherry Devin Sherry
Author Profile Icon Devin Sherry
Devin Sherry
Gustavo Reis Gustavo Reis
Author Profile Icon Gustavo Reis
Gustavo Reis
David Pereira David Pereira
Author Profile Icon David Pereira
David Pereira
Gonçalo Marques Gonçalo Marques
Author Profile Icon Gonçalo Marques
Gonçalo Marques
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Toc

Table of Contents (19) Chapters Close

Preface
1. Unreal Engine Introduction 2. Working with Unreal Engine FREE CHAPTER 3. Character Class Components and Blueprint Setup 4. Player Input 5. Line Traces 6. Collision Objects 7. UE4 Utilities 8. User Interfaces 9. Audio-Visual Elements 10. Creating a SuperSideScroller Game 11. Blend Spaces 1D, Key Bindings, and State Machines 12. Animation Blending and Montages 13. Enemy Artificial Intelligence 14. Spawning the Player Projectile 15. Collectibles, Power-Ups, and Pickups 16. Multiplayer Basics 17. Remote Procedure Calls 18. Gameplay Framework Classes in Multiplayer

Summary

In this chapter, you learned how to use the different aspects of the AI tools offered by Unreal Engine 4, including Blackboards, behavior trees, and AI Controllers. With a combination of both custom created Tasks and default Tasks provided by Unreal Engine 4, and with a Decorator, you were able to have the enemy AI navigate within the bounds of the Nav Mesh you added to your own level.

On top of this, you created a new Blueprint actor that allows you to add patrol points with the use of a Vector array variable. You then added a new function to this actor that selects one of these points at random, converts its location from local space into world space, and then returns this new value for use by the enemy character.

With the ability to randomly select a Patrol Point, you updated the custom BTTask_FindLocation task to find and move to the selected Patrol Point, allowing the enemy to move from each Patrol Point at random. This brought the enemy AI character to a whole...

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