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Functional Programming in Go

You're reading from   Functional Programming in Go Apply functional techniques in Golang to improve the testability, readability, and security of your code

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Product type Paperback
Published in Mar 2023
Publisher Packt
ISBN-13 9781801811163
Length 248 pages
Edition 1st Edition
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Author (1):
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Dylan Meeus Dylan Meeus
Author Profile Icon Dylan Meeus
Dylan Meeus
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Toc

Table of Contents (17) Chapters Close

Preface 1. Part 1: Functional Programming Paradigm Essentials
2. Chapter 1: Introducing Functional Programming FREE CHAPTER 3. Chapter 2: Treating Functions as First-Class Citizens 4. Chapter 3: Higher-Order Functions 5. Chapter 4: Writing Testable Code with Pure Functions 6. Chapter 5: Immutability 7. Part 2: Using Functional Programming Techniques
8. Chapter 6: Three Common Categories of Functions 9. Chapter 7: Recursion 10. Chapter 8: Readable Function Composition with Fluent Programming 11. Part 3: Design Patterns and Functional Programming Libraries
12. Chapter 9: Functional Design Patterns 13. Chapter 10: Concurrency and Functional Programming 14. Chapter 11: Functional Programming Libraries 15. Index 16. Other Books You May Enjoy

Classical design patterns in a functional paradigm

Anyone who has programmed in an object-oriented language will encounter design patterns at some point. Design patterns are a type of cookie-cutter solution to common engineering problems. One key point is that the solution they provide should be thought of as a starting point, a way to tackle a problem that has proven itself to be useful. Often, the solution is not readily usable out of the box and needs to be adapted to your concrete environment and situation. A given design pattern might provide 90% of a solution to a problem, and the remaining 10% is filled in with custom, non-pattern code.

This chapter does not aim to exhaustively cover design patterns. In fact, entire books have been written about design patterns, such as the well-known Gang of Four book, Design Patterns: Elements of Reusable Object-Oriented Software. What this chapter does aim to do is to showcase how certain object-oriented design patterns translate to the...

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