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Flutter Projects

You're reading from   Flutter Projects A practical, project-based guide to building real-world cross-platform mobile applications and games

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Product type Paperback
Published in Apr 2020
Publisher Packt
ISBN-13 9781838647773
Length 490 pages
Edition 1st Edition
Languages
Tools
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Author (1):
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Simone Alessandria Simone Alessandria
Author Profile Icon Simone Alessandria
Simone Alessandria
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Table of Contents (15) Chapters Close

Preface 1. Hello Flutter! 2. Miles or Kilometers? Using Stateful Widgets FREE CHAPTER 3. My Time - Listening to a Stream of Data 4. Pong Game - 2D Animations and Gestures 5. Let's Go to the Movies - Getting Data from the Web 6. Store That Data - Using Sq(F)Lite To Store Data in a Local Database 7. Firing Up the App - Integrating Firebase into a Flutter App 8. The Treasure Mapp - Integrating Maps and Using Your Device Camera 9. Let's Play Dice: Knockout - Creating an Animation with Flare 10. ToDo App - Leveraging the BLoC Pattern and Sembast 11. Building a Flutter Web App 12. Assessment 13. Other Books You May Enjoy Appendix

Technical requirements

You'll find the completed app code on the book's GitHub repository at https://github.com/PacktPublishing/Flutter-Projects.

To follow along with the code examples in this book, you should have the following software installed on your Windows, Mac, Linux, or Chrome OS device:

  • The Flutter software development kit (SDK).
  • When developing for Android: the Android SDK, easily installed by Android Studio.
  • When developing for iOS: macOS and Xcode.
  • An emulator (Android), a simulator (iOS), or a connected iOS or Android device enabled for debugging.
  • An editor: Visual Studio Code, Android Studio, or IntelliJ IDEA are recommended. All should have the Flutter/Dart extensions installed.
  • For this chapter, some knowledge of relational databases will be helpful, even if not strictly required.
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