Adding basic and extruded shapes
The first 3D object I added to this application was a TCube
object. When initially placed, it's in the center, or (0, 0, 0) in the 3D coordinate space. By changing its x and y position coordinates to -5 each, it moves the cube to the upper-left portion of the screen, which I've called Quadrant 1. By using the handles of the cube in Delphi's 3D Form Designer, I increased the size and rotated it slightly. Adjusting rotation and size with the mouse is a little clumsy at first—the handles rotate the shape in the direction of the long side of the handle. Sometimes, it's easier to adjust the Height
, Width
, and Depth
properties manually to get the size to your liking; I set RotationAngle.X
to 5
and RotationAngle.Y
to 45
in the demo app.
Next, add a TCone
object and set its X
and Y
position properties to (5, -5) to place it in the upper-right quadrant of the viewport. Again, adjust the size properties to your liking.
Another...