Implementing a Scriptable Object
In this section, we will create a ScriptableObject
class and then reallocate the gravity, bgm, and background variables there.
Creating the data class
The ScriptableObject
class is part of the UnityEngine
namespace. You derive from this class if you want to create objects that don't need to be attached to a game object, but more often, if you are looking for objects meant to save data.
Let's create a script called LevelSettings.cs
inside the folder Scripts/Levels
and add the following code:
using UnityEngine; using System; namespace RunAndJump { [Serializable] public class LevelSettings : ScriptableObject { public float gravity = -30; public AudioClip bgm; public Sprite background; } }
The first step was to make the class extend from the ScriptableObject
class. Then, we added the public variables to represent each variable we want to save in this class.
We added the namespace System
to use the attribute Serializable
. Using this attribute, we...