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Exploring Experience Design

You're reading from   Exploring Experience Design Fusing business, tech, and design to shape customer engagement

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Product type Paperback
Published in Aug 2017
Publisher
ISBN-13 9781787122444
Length 400 pages
Edition 1st Edition
Concepts
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Author (1):
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Ezra Schwartz Ezra Schwartz
Author Profile Icon Ezra Schwartz
Ezra Schwartz
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Table of Contents (20) Chapters Close

Title Page
Credits
About the Author
Acknowledgements
About the Reviewers
www.PacktPub.com
Customer Feedback
Dedication
Preface
1. Experience Design - Overview FREE CHAPTER 2. The Experience Design Process 3. Business and Audience Context 4. The User and Context of Use 5. Experience - Perception, Emotions, and Cognition 6. Experience Design Disciplines 7. The Design Team 8. Delight and Engagement 9. Tying It All Together - From Concept to Design 10. Design Testing 11. The Design Continuum

Unified design process - experience is the product


Designers work with two types of products--completely new inventions and updates to existing products. Both can be catalysts for revolutionary changes in people's lives.

For example, Motorola produced the first handheld cellular phone in 1973. This invention changed the experience of voice and written communication for people worldwide. The first iPhone, a rethinking of the cellular phone, was introduced by Apple 34 years later, in 2007. The release of the iPhone marked another tectonic shift in the role of experience design in product and service development. 

As described in Chapter 1, Experience Design - Overview, in the iPhone and the products that followed it, physical and digital experiences were fused into a powerful, beautiful, easy-to-use, multipurpose personal device that could handle work, personal life, and entertainment. This, of course, also meant a blurring of the boundaries that separated the personal and private from the public...

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