Search icon CANCEL
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Exploring Experience Design

You're reading from   Exploring Experience Design Fusing business, tech, and design to shape customer engagement

Arrow left icon
Product type Paperback
Published in Aug 2017
Publisher
ISBN-13 9781787122444
Length 400 pages
Edition 1st Edition
Concepts
Arrow right icon
Author (1):
Arrow left icon
Ezra Schwartz Ezra Schwartz
Author Profile Icon Ezra Schwartz
Ezra Schwartz
Arrow right icon
View More author details
Toc

Table of Contents (20) Chapters Close

Title Page
Credits
About the Author
Acknowledgements
About the Reviewers
www.PacktPub.com
Customer Feedback
Dedication
Preface
1. Experience Design - Overview FREE CHAPTER 2. The Experience Design Process 3. Business and Audience Context 4. The User and Context of Use 5. Experience - Perception, Emotions, and Cognition 6. Experience Design Disciplines 7. The Design Team 8. Delight and Engagement 9. Tying It All Together - From Concept to Design 10. Design Testing 11. The Design Continuum

Team configurations


Flow diagrams that model the typical design process depict a neat and orderly procession of boxes and arrows depicting the transition of the design process from phase to phase - start to end. In practice, the team often needs to constantly shift focus, improvise, and deal with stressful timelines and difficulties. The work can be very stressful at times, but it is interesting, challenging, and rewarding.

The size of teams varies with the size of the organization one works in. From a "team of one"--a single individual freelancer who offers their services on a temporary basis, to design departments within large organizations.

As an experience designer or developer, one typically works throughout their career--by choice, opportunity, or need--in one or more of the common settings:

  • Freelancer - a team of one: Individual designers offer their services, typically on a project-by-project basis. Industries and projects change based on whatever work is available, or the designer...
lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime