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Data Science with .NET and Polyglot Notebooks

You're reading from   Data Science with .NET and Polyglot Notebooks Programmer's guide to data science using ML.NET, OpenAI, and Semantic Kernel

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Product type Paperback
Published in Aug 2024
Publisher Packt
ISBN-13 9781835882962
Length 404 pages
Edition 1st Edition
Languages
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Author (1):
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Matt Eland Matt Eland
Author Profile Icon Matt Eland
Matt Eland
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Table of Contents (22) Chapters Close

Preface 1. Part 1: Data Analysis in Polyglot Notebooks
2. Chapter 1: Data Science, Notebooks, and Kernels FREE CHAPTER 3. Chapter 2: Exploring Polyglot Notebooks 4. Chapter 3: Getting Data and Code into Your Notebooks 5. Chapter 4: Working with Tabular Data and DataFrames 6. Chapter 5: Visualizing Data 7. Chapter 6: Variable Correlations 8. Part 2: Machine Learning with Polyglot Notebooks and ML.NET
9. Chapter 7: Classification Experiments with ML.NET AutoML 10. Chapter 8: Regression Experiments with ML.NET AutoML 11. Chapter 9: Beyond AutoML: Pipelines, Trainers, and Transforms 12. Chapter 10: Deploying Machine Learning Models 13. Part 3: Exploring Generative AI with Polyglot Notebooks
14. Chapter 11: Generative AI in Polyglot Notebooks 15. Chapter 12: AI Orchestration with Semantic Kernel 16. Part 4: Polyglot Notebooks in the Enterprise
17. Chapter 13: Enriching Documentation with Mermaid Diagrams 18. Chapter 14: Extending Polyglot Notebooks 19. Chapter 15: Adopting and Deploying Polyglot Notebooks 20. Index 21. Other Books You May Enjoy

Communicating structure with class diagrams

Class diagrams are perhaps the most popular part of Unified Modeling Language (UML), which emerged as a standardized way of communicating software designs in the late 1990’s.

A class diagram contains a series of boxes representing software classes and lists the methods and attributes of each class, along with how classes relate to each other.

This makes class diagrams useful in illustrating how a set of classes within your application might interact.

We can see a simple class diagram from a game development project by adding a new Mermaid code cell with the following contents:

classDiagram
    direction LR
    GameObject <|-- Character
    Character *-- Weapon
    GameObject <|-- Projectile
    Weapon o-- Projectile

This defines a diagram of the classDiagram type that goes from left to right and defines relationships...

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