Optimizing levels with VisAreas and Portals
The VisArea is used to define indoor areas, which have their own ambient color. You can also create indoor areas without this object; however, you will not be able to achieve completely dark or black lighting conditions. The bright, outdoor, ambient lighting affects indoor areas that do not contain a VisArea. Some important points to understand about VisAreas are as follows:
Objects inside a VisArea won't be rendered from the outside
VisAreas help to isolate lightning conditions inside rooms
Using Portals, you can cut holes inside the VisAreas
When using Portals they must be smaller than the VisArea shape
You can enable/disable Portals via Flow Graph
You can have multiple Portals in one VisArea