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CryENGINE 3 Game Development: Beginner's Guide

You're reading from   CryENGINE 3 Game Development: Beginner's Guide Discover how to use the CryENGINE 3 free SDK, the next-generation, real-time game development tool with this book and ebook.

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Product type Paperback
Published in Sep 2012
Publisher Packt
ISBN-13 9781849692007
Length 354 pages
Edition 1st Edition
Languages
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Toc

Table of Contents (18) Chapters Close

CryENGINE 3 Game Development Beginner's Guide
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
1. Introducing the CryENGINE 3 Free SDK 2. Breaking Ground with Sandbox FREE CHAPTER 3. Playable Levels in No Time 4. I'm a Scripter, Not a Coder 5. C++ and Compiling Your Own Game Code 6. User Interface and HUD Creation with Flash 7. Creating Assets for the CryENGINE 3 8. Creating Real-time Cutscenes and Cinematic Events 9. Immersion through Audio Design 10. Preparing to Share Your Content Pop Quiz Answers Index

Time for action - adding and removing breakpoints


The advantage of using the Flow Graph debugger is that you can see the exact values on particular inputs:

  1. To add a new breakpoint, press the center mouse button on a specific port or right-click on it to bring up the port context menu, and choose the Add Breakpoint option.

  2. To remove an existing breakpoint, either press the center mouse button again or choose the Remove Breakpoint option. The following screenshot shows the port context menu:

  3. Once you have added the breakpoint on a triggered input, switch to game mode.

  4. The breakpoint will be hit and it's value displayed in the Treeview in the Breakpoints window.

  5. To resume the game once a breakpoint has been hit, either press F5 or click on the Play button in the Flow Graph editor toolbar.

  6. Remove all the breakpoints for a specific flow node or Flow Graph, by using the context menu options Remove Breakpoints For Node or Remove Breakpoints For Graph.

Note

Certain context menu options are grayed out if...

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