Using alternative ways for creating terrain
There are still two other methods we have not yet explored for creating terrain. Before experimenting with either of these, I recommend that you create a new level.
Generating procedural terrain
Use the Tools menu in the Terrain Editor and click on Generate Terrain; you can modify many parameters when generating new terrain procedurally like this:
Have a go hero – generating procedural terrain
Try adjusting some of the automatic generation parameters like:
Feature Size: This value handles the general height manipulations within the seed and the size of each mound within the seed. Since the size of the feature depends greatly on rounded numbers, it is easy to end up with a perfectly rounded island. This is not realistic, so it is best to leave this value to around 7.
Bumpiness / Noise (Fade): This is a noise filter for the level. The greater the value, the more the noise that will appear on the heightmap.
Detail (Passes): This value controls how detailed...