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CryENGINE 3 Game Development: Beginner's Guide

You're reading from   CryENGINE 3 Game Development: Beginner's Guide Discover how to use the CryENGINE 3 free SDK, the next-generation, real-time game development tool with this book and ebook.

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Product type Paperback
Published in Sep 2012
Publisher Packt
ISBN-13 9781849692007
Length 354 pages
Edition 1st Edition
Languages
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Toc

Table of Contents (18) Chapters Close

CryENGINE 3 Game Development Beginner's Guide
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
1. Introducing the CryENGINE 3 Free SDK FREE CHAPTER 2. Breaking Ground with Sandbox 3. Playable Levels in No Time 4. I'm a Scripter, Not a Coder 5. C++ and Compiling Your Own Game Code 6. User Interface and HUD Creation with Flash 7. Creating Assets for the CryENGINE 3 8. Creating Real-time Cutscenes and Cinematic Events 9. Immersion through Audio Design 10. Preparing to Share Your Content Pop Quiz Answers Index

Using alternative ways for creating terrain


There are still two other methods we have not yet explored for creating terrain. Before experimenting with either of these, I recommend that you create a new level.

Generating procedural terrain

Use the Tools menu in the Terrain Editor and click on Generate Terrain; you can modify many parameters when generating new terrain procedurally like this:

Have a go hero – generating procedural terrain

Try adjusting some of the automatic generation parameters like:

  • Feature Size: This value handles the general height manipulations within the seed and the size of each mound within the seed. Since the size of the feature depends greatly on rounded numbers, it is easy to end up with a perfectly rounded island. This is not realistic, so it is best to leave this value to around 7.

  • Bumpiness / Noise (Fade): This is a noise filter for the level. The greater the value, the more the noise that will appear on the heightmap.

  • Detail (Passes): This value controls how detailed...

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