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CryENGINE 3 Cookbook

You're reading from   CryENGINE 3 Cookbook Over 90 recipes written by Crytek developers for creating third-generation real-time games

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Product type Paperback
Published in Jun 2011
Publisher Packt
ISBN-13 9781849691062
Length 324 pages
Edition 1st Edition
Languages
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Authors (2):
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Sean P Tracy Sean P Tracy
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Sean P Tracy
Dan Tracy Dan Tracy
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Dan Tracy
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Table of Contents (18) Chapters Close

CryENGINE 3 Cookbook
Credits
About the Authors
www.PacktPub.com
Preface
1. CryENGINE 3: Getting Started FREE CHAPTER 2. Sandbox Basics 3. Basic Level Layout 4. Environment Creation 5. Basic Artificial Intelligence 6. Asset Creation 7. Characters and Animation 8. Creating Vehicles 9. Game Logic 10. Track View and Cut-Scenes 11. Fun Physics 12. Profiling and Improving Performance Index

Setting up the terrain texture


In this recipe, we will teach you how to set up a new grass-like terrain texture for you to paint on the terrain.

Getting ready

  1. Have My_Level open inside of Sandbox.

  2. Review the Generating a procedural terrain recipe to learn about the Terrain Editor.

  3. Review the Navigating a level with the Sandbox Camera recipe to get familiar with the Perspective View.

  4. Review the Terrain sculpting recipe.

  5. Have the Rollup Bar open and ready.

How to do it...

  1. First open the Terrain Texture Layers window, found in the main Sandbox Toolbar | Terrain | Texture.

  2. In this window, create a new layer—Add Layer.

  3. Rename your NewLayer to Grass (double-click NewLayer to rename it).

  4. Then change the layer texture of this layer: Change Layer Texture | Terrain Folder | ground_mud_grey.dds.

  5. Now change the detail texture; click on the material path for this layer, Materials/material_terrain_default | Terrain Folder | grass_7. Go back to Terrain Texture Layers window | Assign Material.

  6. Set up your layer to...

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