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CryENGINE 3 Cookbook

You're reading from   CryENGINE 3 Cookbook Over 90 recipes written by Crytek developers for creating third-generation real-time games

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Product type Paperback
Published in Jun 2011
Publisher Packt
ISBN-13 9781849691062
Length 324 pages
Edition 1st Edition
Languages
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Authors (2):
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Sean P Tracy Sean P Tracy
Author Profile Icon Sean P Tracy
Sean P Tracy
Dan Tracy Dan Tracy
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Dan Tracy
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Table of Contents (18) Chapters Close

CryENGINE 3 Cookbook
Credits
About the Authors
www.PacktPub.com
Preface
1. CryENGINE 3: Getting Started FREE CHAPTER 2. Sandbox Basics 3. Basic Level Layout 4. Environment Creation 5. Basic Artificial Intelligence 6. Asset Creation 7. Characters and Animation 8. Creating Vehicles 9. Game Logic 10. Track View and Cut-Scenes 11. Fun Physics 12. Profiling and Improving Performance Index

Creating animation for your character


Characters wouldn't be very interesting without animations! In this recipe, we will cover the basic task of animating a character and exporting that animation to be played later in Sandbox.

Getting ready

There are four important steps involved in preparing and animating your character from CryENGINE 3:

  • Creating a character and export a .chr file

  • Entering the character's information into the .cba file

  • Animating the character and export a .caf file

  • Adding the exported .caf file to the character's .chrparams file

Use the SDK sample asset character to start this recipe, as the character creation process has already been discussed in previous sections.

How to do it...

First, let's open the character in the character editor:

  1. Open the character editor and open the Objects/Characters/neutral_male/sdk_character_male_v2.cdf. It is important to verify that your character is working in the engine before we can begin with animation.

  2. We will now open the animations.cba file...

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