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Cross-platform UI Development with Xamarin.Forms

You're reading from   Cross-platform UI Development with Xamarin.Forms

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Product type Paperback
Published in Aug 2015
Publisher
ISBN-13 9781784391195
Length 330 pages
Edition 1st Edition
Languages
Tools
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Author (1):
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Paul Johnson Paul Johnson
Author Profile Icon Paul Johnson
Paul Johnson
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Table of Contents (22) Chapters Close

Cross-platform UI Development with Xamarin.Forms
Credits
About the Author
Acknowledgments
About the Reviewers
www.PacktPub.com
Preface
1. In the Beginning… 2. Let's Get the Party Started FREE CHAPTER 3. Making It Look Pretty and Logging In 4. Making Your Application Portable 5. Data, Generics, and Making Sense of Information 6. A View to a Kill 7. Connect Me to Your Other Services 8. What a Bind! 9. Addressing the Issue 10. This is the World Calling… 11. A Portable Settings Class 12. Xamarin Forms Labs 13. Social Media into the Mix 14. Bringing It All Together Index

Chapter 8. What a Bind!

In terms of a messenger app, to make it of any use at all, we will need to display data; this can be the message thread, the message itself, or any other part of the application (such as our contacts held). This can be very time consuming. Thankfully, we are able to leverage the BindingProperty of most UI elements. This means that we can cut down on the code required to generate what we need.

In this chapter, we will:

  • Learn how to use binding

  • Understand how binding makes life simpler

  • Implement binding to our data to create our UI

Note

Before carrying on, it may be worth familiarizing yourself with an example message data structure (a copy is available in Chapter8/Message).

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