In this chapter, we will examine the gg_assets_slalom project, which is an implementation of the ggez framework of the assets_slalom game presented in the preceding chapter. Here, we will only examine the differences between the gg_silent_slalom project and the assets_slalom project.
The main difference is found in how the assets are loaded. The assets of these projects are of two kinds—fonts and sounds. To encapsulate these assets, instead of using objects with the Asset<Font> and Asset<Sound> types, ggez uses objects with the graphics::Font and audio::Source types, respectively. These assets are loaded into the constructor of the model. For example, the constructor of the Screen object contains the following statements:
font: Font::new(ctx, "/font.ttf")?,
whoosh_sound: audio::Source::new(ctx, "/whoosh.ogg")?,
The first one loads a file containing a TrueType font for the ctx context and returns an object...