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Construct Game Development Beginners Guide

You're reading from   Construct Game Development Beginners Guide A guide to escalate beginners to intermediate game creators through teaching practical game creation using Scirra construct with this book and ebook.

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Product type Paperback
Published in May 2012
Publisher Packt
ISBN-13 9781849516600
Length 298 pages
Edition 1st Edition
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Author (1):
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Daven Eric Bigelow Daven Eric Bigelow
Author Profile Icon Daven Eric Bigelow
Daven Eric Bigelow
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Toc

Table of Contents (16) Chapters Close

Construct Game Development
Credits
About the Author
About the Reviewer
www.PacktPub.com
1. Preface
1. Our First Look at Construct FREE CHAPTER 2. Hello World! Construct Style 3. Adding the Challenge 4. Making Noise 5. Practical Physics 6. Custom Levels 7. Platformer Revisited, a 2D Shooter 8. I'm Throwing a Grenade! 9. Our Final Moments Pop quiz Answers

Chapter 1. Our First Look at Construct

In this book, we will be learning to use Construct Classic, a free open source 2D game creator. However, before we start making games, we'll need to know how to use the tool itself.

In this chapter, we shall:

  • Download and install the latest version of Construct Classic

  • Create a new game project

  • Learn to navigate around the interface of Construct Classic

  • Learn to work with objects

So let's get on with it.

The first step: downloading and installing Construct Classic

Before we start using Construct, we need to get it running. In this part of the chapter, we'll be visiting the Scirra website to download a copy of Construct Classic, and then we'll go through the steps for installing it. If you already have Construct Classic installed, you can skip this step.

You have been reading a chapter from
Construct Game Development Beginners Guide
Published in: May 2012
Publisher: Packt
ISBN-13: 9781849516600
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