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Construct 2 Game Development by Example

You're reading from   Construct 2 Game Development by Example Learn how to make games for multiple platforms with Construct 2.

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Product type Paperback
Published in Jun 2014
Publisher
ISBN-13 9781849698061
Length 230 pages
Edition 1st Edition
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Author (1):
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John Bura John Bura
Author Profile Icon John Bura
John Bura
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Toc

Table of Contents (11) Chapters Close

Preface 1. Getting Started with Construct 2 FREE CHAPTER 2. Inputs and Controls 3. Variables and Arrays 4. Game Mechanics 5. Making a Simple Shooter 6. Making a Tower Defense Game 7. Making a Puzzle Physics Game 8. Exporting Your Game A. Where to Go from Here
Index

Designing our level


Let's add some level design. Go to the right area of the layout and add some blocks. As you can see in the following screenshot, we've placed them with a gap between each other. They will fall down; but sometimes if you start a game with an object too close to another, the collision detection can malfunction.

Changing block density

Try out the game. You will notice that the cannonball does not really have a big impact on the blocks. Select them all and change Density to 0.2, or you can change it to whatever value you want. This is shown in the following screenshot:

Adding the goal balls

Now, we need to add the goalBall sprites. First, add a Physics behavior to the goalBall sprite, as shown in the following screenshot:

Destroying the goalBall sprite

Next, add more balls to the level and then add an event to the goalBall sprite:

When the goalBall sprite touches the ground, we will destroy it, as well as set up some extra functionality.

Add an On collision with another object action...

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