Spawning loot
As in most battle royale games, players will start with a mediocre starting weapon and then begin looting around the map for better weapons. In this section, we will be creating a system that spawns weapons around the map for players to find and use.
Keep in mind that for this system, you should have several weapons designed using the weapon system we made previously; the more weapons there are to find, the more players will continue to look for them.
To start this system, add a new module titled Loot
to the ServerHandler
script. In this module, add the following code, which defines the services and other references we will need, as well as making the spawn parts hidden, anchored, and made so that you cannot collide with them. As you will see, we will need a new Folder
called LootSpawns
that will contain anchored Parts
that weapons will spawn on. By default, weapon models will spawn one stud above the position of the Part
itself, so keep this in mind when placing...