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Coding Roblox Games Made Easy, Second Edition

You're reading from   Coding Roblox Games Made Easy, Second Edition Create, Publish, and Monetize your games on Roblox

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Product type Paperback
Published in Jun 2022
Publisher Packt
ISBN-13 9781803234670
Length 302 pages
Edition 2nd Edition
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Author (1):
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Zander Brumbaugh Zander Brumbaugh
Author Profile Icon Zander Brumbaugh
Zander Brumbaugh
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Table of Contents (15) Chapters Close

Preface Section I: Introduction to Roblox Development FREE CHAPTER
Introducing Roblox Development Knowing Your Work Environment Section II: Programming in Roblox
Introduction to Luau Roblox Programming Scenarios Creating an Obby Creating a Battle Royale Game Section III: The Logistics of Game Production
The Three Ms 50 Cool Things to Do on Roblox Worksheet Answers Other Books You May Enjoy
Index

Setting up the frontend

With the backend of the experience fully complete, the remainder of this chapter will be used to create what players will interact with most directly. This will primarily include working with the UI.

Working with the UI

Up until this point, we have stayed away from creating or using any interface. The closest thing we have come to it is working with the leaderstats system, which is entirely automated. In this section, we will be creating a simple UI using instances provided by Roblox in order to become familiar with their associated properties, display important information to players, and provide additional engaging features.

Game message and remaining players display

To create UI for your experience, the first thing that you will need to do is navigate to the StarterGui service under the Explorer. After finding it, you should parent a new ScreenGui instance directly to the service and name it Main. By default, the properties of the ScreenGui...

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