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Cinematic Photoreal Environments in Unreal Engine 5

You're reading from   Cinematic Photoreal Environments in Unreal Engine 5 Create captivating worlds and unleash the power of cinematic tools without coding

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Product type Paperback
Published in May 2024
Publisher Packt
ISBN-13 9781803244112
Length 548 pages
Edition 1st Edition
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Author (1):
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Giovanni Visai Giovanni Visai
Author Profile Icon Giovanni Visai
Giovanni Visai
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Table of Contents (19) Chapters Close

Preface 1. Part 1: Getting Started with Unreal Engine 5
2. Chapter 1: Creating Your First Project in Unreal Engine 5 FREE CHAPTER 3. Chapter 2: Navigating through the Unreal Engine 5 Interface 4. Chapter 3: Exploring Unreal Engine 5 Project Structure 5. Chapter 4: Importing and Working with Assets 6. Chapter 5: Mastering Materials and Shading 7. Chapter 6: Illuminating Your World with Lighting 8. Chapter 7: Exploring Nanite, RVTs, and the World Partition Tool 9. Part 2: Environment Creation Techniques
10. Chapter 8: Utilizing the Megascans Library 11. Chapter 9: Mastering Landscape and Terrain 12. Chapter 10: Creating Diverse Environments with Plugins 13. Part 3: Cinematic Fundamentals and Rendering
14. Chapter 11: Crafting Cinematic Shots with Cameras and a Sequencer 15. Chapter 12: Enhancing Scenes with Post-Processing and Niagara 16. Chapter 13: Rendering and Exporting Cinematic Shots 17. Index 18. Other Books You May Enjoy

Preface

Unreal Engine 5 is conquering all industries thanks to its real-time technology and quality. Being able to use Unreal Engine 5 to represent environments in a realistic way can improve any kind of pipeline, from marketing to high-end movie production, and make previsualization faster than ever. Last but not least, Unreal Engine 5 skills are some of the most searched job descriptions on the web.

Starting from Unreal Engine 5 fundamentals to achieving epic photorealistic environments, this book takes you on a learning journey through the creation of a personal cinematic shot in a great new world.

The book is divided into three parts that cover all the processes behind the creation of an environment in Unreal Engine 5. Starting from the very beginning with installing the Engine and learning about its potential, the book scales up the process with every page in a way that is easy to follow. You will generate a variety of different outputs that will be bigger (in terms of quantity and quality) every time than the previous one. After completing the first part and achieving some realistic shots of a single object, you will dive into the world of landscapes, procedural material and foliage, the Landmass plugin, and water tools by working on a first attempt at creating an environment using Megascans assets. At this point, you will know everything you need to create a great and realistic environment. The third and last part is fully dedicated to improving the visual aspect of the environment by crafting cinematic shots and enhancing the final quality with postprocessing effects and Niagara.

By the end of this book, you will be able to create outstanding and realistic environments by using the powerful tools that Unreal Engine 5 provides. You will also have understood the importance of filming and composition in world-building and have gained the ability to export a high-resolution video. Finally, you will be able to add a creative and personal touch to your worlds.

Everything you learn in this book will give you a strong knowledge of the Unreal Engine 5 environment creation fundamentals as a starting point to improve your skills in real-time technologies.

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