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Cinematic Photoreal Environments in Unreal Engine 5

You're reading from   Cinematic Photoreal Environments in Unreal Engine 5 Create captivating worlds and unleash the power of cinematic tools without coding

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Product type Paperback
Published in May 2024
Publisher Packt
ISBN-13 9781803244112
Length 548 pages
Edition 1st Edition
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Author (1):
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Giovanni Visai Giovanni Visai
Author Profile Icon Giovanni Visai
Giovanni Visai
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Table of Contents (19) Chapters Close

Preface 1. Part 1: Getting Started with Unreal Engine 5
2. Chapter 1: Creating Your First Project in Unreal Engine 5 FREE CHAPTER 3. Chapter 2: Navigating through the Unreal Engine 5 Interface 4. Chapter 3: Exploring Unreal Engine 5 Project Structure 5. Chapter 4: Importing and Working with Assets 6. Chapter 5: Mastering Materials and Shading 7. Chapter 6: Illuminating Your World with Lighting 8. Chapter 7: Exploring Nanite, RVTs, and the World Partition Tool 9. Part 2: Environment Creation Techniques
10. Chapter 8: Utilizing the Megascans Library 11. Chapter 9: Mastering Landscape and Terrain 12. Chapter 10: Creating Diverse Environments with Plugins 13. Part 3: Cinematic Fundamentals and Rendering
14. Chapter 11: Crafting Cinematic Shots with Cameras and a Sequencer 15. Chapter 12: Enhancing Scenes with Post-Processing and Niagara 16. Chapter 13: Rendering and Exporting Cinematic Shots 17. Index 18. Other Books You May Enjoy

Unlocking heightmaps’ power

One of the most powerful options in the Landscape creation process is the possibility to generate a Landscape from a heightmap. As we’ve already seen, a heightmap is a grayscale texture that defines the height. A purely white-colored pixel means the maximum height value and pure black means the opposite. In the case of a Landscape, a heightmap defines the Level of height the Landscape will be raised to in a pixel.

Figure 9.33 – An example of how a heightmap works

Figure 9.33 – An example of how a heightmap works

To generate a Landscape using a heightmap, we need to select the Import from File option in the Landscape mode’s New panel.

Figure 9.34 – Import from File tab in the Landscape mode’s New panel

Figure 9.34 – Import from File tab in the Landscape mode’s New panel

Most of the options that we can find inside the Import from File tab are the same as we have already seen inside the Create New tab. Let’s look at the options dedicated to heightmap importing:

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