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Cinematic Photoreal Environments in Unreal Engine 5

You're reading from   Cinematic Photoreal Environments in Unreal Engine 5 Create captivating worlds and unleash the power of cinematic tools without coding

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Product type Paperback
Published in May 2024
Publisher Packt
ISBN-13 9781803244112
Length 548 pages
Edition 1st Edition
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Author (1):
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Giovanni Visai Giovanni Visai
Author Profile Icon Giovanni Visai
Giovanni Visai
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Table of Contents (19) Chapters Close

Preface 1. Part 1: Getting Started with Unreal Engine 5
2. Chapter 1: Creating Your First Project in Unreal Engine 5 FREE CHAPTER 3. Chapter 2: Navigating through the Unreal Engine 5 Interface 4. Chapter 3: Exploring Unreal Engine 5 Project Structure 5. Chapter 4: Importing and Working with Assets 6. Chapter 5: Mastering Materials and Shading 7. Chapter 6: Illuminating Your World with Lighting 8. Chapter 7: Exploring Nanite, RVTs, and the World Partition Tool 9. Part 2: Environment Creation Techniques
10. Chapter 8: Utilizing the Megascans Library 11. Chapter 9: Mastering Landscape and Terrain 12. Chapter 10: Creating Diverse Environments with Plugins 13. Part 3: Cinematic Fundamentals and Rendering
14. Chapter 11: Crafting Cinematic Shots with Cameras and a Sequencer 15. Chapter 12: Enhancing Scenes with Post-Processing and Niagara 16. Chapter 13: Rendering and Exporting Cinematic Shots 17. Index 18. Other Books You May Enjoy

Exploring the Details panel

Under the Outliner panel, you can find the Details panel tab. This panel is where you can modify your assets with their specific options. The Details panel is “sensitive,” which means that it changes according to the asset’s type.

Say you do the following:

  1. Add Sphere from the Place Actors menu to the Level Viewport.
  2. Add Point Light from the Place Actors menu to the Level Viewport.

If you’ve done it right, you will have a new sphere and a new Point Light in the Level Viewport and Outliner. Now, if you select the sphere, the Details panel will be set up for the Static Mesh actor, with specific options such as its material.

Figure 2.43 – This is the Details panel when you select a Static Mesh actor; in this case, a cube

Figure 2.43 – This is the Details panel when you select a Static Mesh actor; in this case, a cube

If you select the Point Light actor, the Details panel will change to allow you to modify a light actor. In this case, you will find light options such as...

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