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Cardboard VR Projects for Android

You're reading from   Cardboard VR Projects for Android Develop mobile virtual reality apps using the native Google Cardboard SDK for Android

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Product type Paperback
Published in May 2016
Publisher
ISBN-13 9781785887871
Length 386 pages
Edition 1st Edition
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Authors (2):
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Jonathan Linowes Jonathan Linowes
Author Profile Icon Jonathan Linowes
Jonathan Linowes
Matt Schoen Matt Schoen
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Matt Schoen
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Table of Contents (11) Chapters Close

Preface 1. Virtual Reality for Everyone FREE CHAPTER 2. The Skeleton Cardboard Project 3. Cardboard Box 4. Launcher Lobby 5. RenderBox Engine 6. Solar System 7. 360-Degree Gallery 8. 3D Model Viewer 9. Music Visualizer Index

Adding the Earth texture material


Next, we'll terraform our sphere into a globe of the Earth by rendering a texture onto the surface of the sphere.

Shaders can get quite complex, implementing all kinds of specular highlights, reflections, shadows, and so on. A simpler algorithm that still makes use of a color texture and lighting is a diffuse material. This is what we'll use here. The word diffuse refers to the fact that light diffuses across the surface, as opposed to being reflective or shiny (specular lighting).

A texture is just an image file (for example, .jpg) that can be mapped (projected) onto a geometric surface. Since a sphere isn't easily flattened or unpeeled into a two-dimensional map (as centuries of cartographers can attest), the texture image will look distorted. The following is the texture we'll use for the Earth. (A copy of this file is provided with the download files for this book and similar ones can be found on the Internet at http://www.solarsystemscope.com/nexus/textures...

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