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C++ Game Development Cookbook

You're reading from   C++ Game Development Cookbook

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Product type Paperback
Published in May 2016
Publisher Packt
ISBN-13 9781785882722
Length 346 pages
Edition 1st Edition
Languages
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Author (1):
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Druhin Mukherjee Druhin Mukherjee
Author Profile Icon Druhin Mukherjee
Druhin Mukherjee
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Toc

Table of Contents (15) Chapters Close

Preface 1. Game Development Basics FREE CHAPTER 2. Object-Oriented Approach and Design in Games 3. Data Structures in Game Development 4. Algorithms for Game Development 5. Event-Driven Programming – Making Your First 2D Game 6. Design Patterns for Game Development 7. Organizing and Backing Up 8. AI in Game Development 9. Physics in Game Development 10. Multithreading in Game Development 11. Networking in Game Development 12. Audio in Game Development 13. Tips and Tricks Index

Making a basic 2D game


Every 2D game is different. However, we can generalize the physics functions that are going to be used in most 2D games. In this recipe, we will create a basic scene using Box2D's built-in functions and the TestBed project. The scene will mimic one of the most popular 2D games of our times, Angry BirdsTM.

Getting ready

For this recipe, you will need a Windows machine and an installed version of Visual Studio. No other prerequisites are required.

How to do it…

In this recipe, we will find out how easy it is to add a barebones architecture for a 2D game using Box2D:

class Tiles : public Test
{
public:
  enum
  {
    e_count = 10
  };

  Tiles()
  {
    m_fixtureCount = 0;
    b2Timer timer;

    {
      float32 a = 1.0f;
      b2BodyDef bd;
      bd.position.y = -a;
      b2Body* ground = m_world->CreateBody(&bd);

#if 1
      int32 N = 200;
      int32 M = 10;
      b2Vec2 position;
      position.y = 0.0f;
      for (int32 j = 0; j < M; ++j)
      {
        position...
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