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C++ Game Development Cookbook

You're reading from   C++ Game Development Cookbook

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Product type Paperback
Published in May 2016
Publisher Packt
ISBN-13 9781785882722
Length 346 pages
Edition 1st Edition
Languages
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Author (1):
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Druhin Mukherjee Druhin Mukherjee
Author Profile Icon Druhin Mukherjee
Druhin Mukherjee
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Toc

Table of Contents (15) Chapters Close

Preface 1. Game Development Basics FREE CHAPTER 2. Object-Oriented Approach and Design in Games 3. Data Structures in Game Development 4. Algorithms for Game Development 5. Event-Driven Programming – Making Your First 2D Game 6. Design Patterns for Game Development 7. Organizing and Backing Up 8. AI in Game Development 9. Physics in Game Development 10. Multithreading in Game Development 11. Networking in Game Development 12. Audio in Game Development 13. Tips and Tricks Index

Using stacks to store data

Stacks are an example of a linear data structure in C++. In this type of data structure, the order in which the data is entered into the data structure is very important. The last piece of data to be entered is the first piece of data to be deleted. That is why this is sometimes also referred to as the last in first out (LIFO) data structure. The process for entering data into a stack is called push, and the process of deleting data is called pop. Sometimes we just want to print the value at the top of the stack, without deleting or popping. The stack is used in a variety of areas in the games industry, but especially when creating a UI system for a game.

Getting ready

You need to have a working copy of Visual Studio installed on your Windows machine.

How to do it…

In this recipe, we will find out how easy it is to use the stack data structure. A stack is one of the easiest data structures to implement and is used in multiple areas:

  1. Open Visual Studio.
  2. Create...
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