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Building Games with Flutter

You're reading from   Building Games with Flutter The ultimate guide to creating multiplatform games using the Flame engine in Flutter 3

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Product type Paperback
Published in Jun 2022
Publisher Packt
ISBN-13 9781801816984
Length 224 pages
Edition 1st Edition
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Author (1):
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Paul Teale Paul Teale
Author Profile Icon Paul Teale
Paul Teale
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Table of Contents (17) Chapters Close

Preface 1. Part 1: Game Basics
2. Chapter 1: Getting Started with Flutter Games FREE CHAPTER 3. Chapter 2: Working with the Flame Engine 4. Chapter 3: Building a Game Design 5. Part 2: Graphics and Sound
6. Chapter 4: Drawing and Animating Graphics 7. Chapter 5: Moving the Graphics with Input 8. Chapter 6: Playing Sound Effects and Music 9. Chapter 7: Designing Your Own Levels 10. Chapter 8: Scaling the Game for Web and Desktop 11. Part 3: Advanced Games Programming
12. Chapter 9: Implementing Advanced Graphics Effects 13. Chapter 10: Making Intelligent Enemies with AI 14. Chapter 11: Finishing the Game 15. Other Books You May Enjoy Appendix: Answers

Creating shadows with layers

Layers are a feature of Flame that allow us to group things we want to draw together or draw a prerendered graphic that doesn't change much. In your game, you may have a background that you draw once from a combination of sprites or images, but then it is used as a static image that you use as a background and draw the other moving sprites on top.

It would be inefficient to keep creating this background if it isn't changing. So, you can create it once and store it as a layer, which you can draw before you render the other game graphics.

In Flame, there are two types of layers:

  • PreRenderedLayer – For static images
  • DynamicLayer – For things that are moving

PreRenderedLayer would be suitable for backgrounds due to its static nature.

You may also want to change something in the layer and regenerate the layer, and then cache the resulting image in the layer. For example, you may want to create a weather effect...

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