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Building Games with Flutter

You're reading from   Building Games with Flutter The ultimate guide to creating multiplatform games using the Flame engine in Flutter 3

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Product type Paperback
Published in Jun 2022
Publisher Packt
ISBN-13 9781801816984
Length 224 pages
Edition 1st Edition
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Author (1):
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Paul Teale Paul Teale
Author Profile Icon Paul Teale
Paul Teale
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Table of Contents (17) Chapters Close

Preface 1. Part 1: Game Basics
2. Chapter 1: Getting Started with Flutter Games FREE CHAPTER 3. Chapter 2: Working with the Flame Engine 4. Chapter 3: Building a Game Design 5. Part 2: Graphics and Sound
6. Chapter 4: Drawing and Animating Graphics 7. Chapter 5: Moving the Graphics with Input 8. Chapter 6: Playing Sound Effects and Music 9. Chapter 7: Designing Your Own Levels 10. Chapter 8: Scaling the Game for Web and Desktop 11. Part 3: Advanced Games Programming
12. Chapter 9: Implementing Advanced Graphics Effects 13. Chapter 10: Making Intelligent Enemies with AI 14. Chapter 11: Finishing the Game 15. Other Books You May Enjoy Appendix: Answers

Chapter 8: Scaling the Game for Web and Desktop

So far in this book, we have focused on building games for mobile devices that have small fixed-size screens. One of the benefits of Flutter, of course, is that it is a cross-platform framework that works on mobile, the web, and desktop.

However, when building a game that will run on a website, there are issues that we don't face on mobile. If, instead of launching one of the mobile emulators, you choose the Chrome browser as the target platform in Visual Studio Code and then run the game, you would notice that the map and UI are drawn incorrectly, that there is no background music, and touch events don't work properly.

In this chapter, we will convert the game so that it works on the web and desktop, making sure to fix these issues. When dealing with resizing, we will need to redraw the map and reposition all our components based on our new screen size. Some screens are very high resolution and larger than our physical...

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