Packaging the game into a build
Creating a distributable form of your game for one of these platforms involves a process called packaging. Packaging takes all the code and assets of the game and sets them up in the proper format to be able to perform on the selected platform. We will be following the path to making a Windows or macOS release of your game.
Note
It is important to note that Unreal Engine 5 can only create Windows builds from a copy of the engine running on a Windows system, and OS X builds from copies installed on a macOS running OS X. Thus, the platforms that you can target with your game will be partially limited by the machine you are developing the game on. If you are developing on a Windows PC and wish to create an OS X build of the game, you can install Unreal Engine 5 on a macOS and copy your project files to this new machine. From there, you will be able to generate an OS X build, with no further changes required.
These are the steps to package your...