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Blender Cycles: Lighting and Rendering Cookbook

You're reading from   Blender Cycles: Lighting and Rendering Cookbook If you're already au fait with Blender, this book gives extra power to your artist's elbow with a fantastic grounding in Cycles. Packed with tips and recipes, it makes light work of the toughest concepts.

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Product type Paperback
Published in Dec 2013
Publisher Packt
ISBN-13 9781782164609
Length 274 pages
Edition 2nd Edition
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Concepts
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Toc

Table of Contents (13) Chapters Close

Preface Introduction FREE CHAPTER 1. Key Holder and Wallet Studio Shot 2. Creating Different Glass Materials in Cycles 3. Creating an Interior Scene 4. Creating an Exterior Scene 5. Creating a Cartoonish Scene 6. Creating a Toy Movie Scene 7. Car Rendering in Cycles 8. Creating a Car Animation 9. Creating an Iceberg Scene 10. Creating Food Materials in Cycles Index

Giving final touches to the image using render passes

Our image is almost ready. We just need a couple of settings for the final render and do some compositing to enhance the final effect.

Getting ready

Before we start, let's add some DOF to the scene. Go to the Camera settings and set the DOF size to 0.0125 and Blades to 6.000. We want the area around the tree to be in focus, so set Distance accordingly.

Now, let's go to the Render Layers menu and in the Passes panel, let's activate the Shadow and Environment passes. Finally, in the Render settings, let's set the Render samples to 300 and the rest of the settings as shown in the following screenshot. Remember to activate the Transparent option in the Film panel. Now let's render the image by hitting F12 or the Render button. When the image is ready, move to the Compositing node editor and activate the Use nodes.

Getting ready

Remember that you can check the Backdrop option and use a Viewer node (Add | Output) to see the compositing...

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