Chapter 3. Making a Blender Model that's Ready to Print
You learned how to use the Ruler/Protractor tool so that you can do precision modeling, and reviewed how to create colored and textured objects. Now it's time to get to the core of this book and make a printer-ready 3D model in Blender. This chapter teaches you how to make models that are watertight, manifold, and will print well.
The following are the topics we'll be covering in this chapter:
Using the 3D Print Toolbox panel and the Mesh Analysis panel
Selecting the units to use
Making a model watertight
Making a model manifold
Dealing with distorted faces and sharp edges
Economizing-getting the most object for the least cost