Chapter 3: Adding More Details with Polygon Modeling and Modifiers
In this chapter, we will continue working on our FN SCAR by increasing the level of detail on the basic shapes we created in Chapter 2, Creating Basic Shapes for an FN SCAR.
Previously, we learned how to use basic modeling techniques that were sufficient for creating basic shapes. Now, we will expand our arsenal of tools and modeling techniques and learn how to model almost any detail we come across.
Again, we will work part by part on different sections of the FN SCAR. By the end of this chapter, you will have experience in creating a complex high-poly 3D model and you will also have a finished model ready for texturing and rendering.
This chapter is broken down into the following sections:
- Introducing the 3D Cursor
- Modeling the handgrip
- Detailing the receiver
- Completing the rails with the Array modifier
- Finishing the stock
- Modeling iron sights and detailing the barrel