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Blender 3D Cookbook

You're reading from   Blender 3D Cookbook Build your very own stunning characters in Blender from scratch

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Product type Paperback
Published in Jul 2015
Publisher
ISBN-13 9781783984886
Length 608 pages
Edition 1st Edition
Tools
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Author (1):
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Enrico Valenza Enrico Valenza
Author Profile Icon Enrico Valenza
Enrico Valenza
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Table of Contents (16) Chapters Close

Preface 1. Modeling the Character's Base Mesh FREE CHAPTER 2. Sculpting the Character's Base Mesh 3. Polygonal Modeling of the Character's Accessories 4. Re-topology of the High Resolution Sculpted Character's Mesh 5. Unwrapping the Low Resolution Mesh 6. Rigging the Low Resolution Mesh 7. Skinning the Low Resolution Mesh 8. Finalizing the Model 9. Animating the Character 10. Creating the Textures 11. Refining the Textures 12. Creating the Materials in Cycles 13. Creating the Materials in Blender Internal 14. Lighting, Rendering, and a Little Bit of Compositing Index

Making a tileable scales image in Blender Internal


So, the first thing to do is to obtain a tileable grayscale reptilian scales image; we'll start from an already existing image obtained from an old and larger texture I had painted in Gimp for a dinosaur model some years ago… but that's a different story.

In any case, if you prefer, you can paint a new reptilian scales image from scratch by using painting software such as Gimp or Photoshop or open source applications such as MyPaint (http://mypaint.intilinux.com/) or Krita (https://krita.org/).

Getting ready

We are taking for granted that in your Blender User Preferences window, you still have the Import Images as Planes addon enabled; if not, start Blender and just enable it as already explained in Chapter 1, Modeling the Character's Base Mesh. Then, follow these steps:

  1. Select and delete the default Cube primitive in the scene. Select the Camera and the Lamp and move them to the 6th scene layer.

  2. Click on the main File menu and then on the Import...

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