In this chapter, you'll get your first taste of the 3D workflow. Now that we've covered some basic 3D terminology, we can learn the navigation controls, menus, and a few modeling tools. Whether you're new to 3D or you've used other 3D software before, this chapter will help you get an idea of how things are done in Blender 2.8.
Many of the 3D modeling concepts we're about to learn are interdependent on one another. It would be difficult and very slow to learn in order of the smallest features to the largest features. If we take things too slowly, you'll be so bored that you'll fall asleep before getting to do anything exciting, so we're going to keep things moving. If this chapter seems like it's going fast, don't worry; we will break down these concepts in more detail in subsequent chapters.
Once we've finished the boring textbook stuff, we'll dive right in and work on our first project in Blender 2.8! This project is a little Viking themed scene with a training dummy, arrows, and most importantly, a Viking helmet! We'll get some practice transforming objects by sticking the arrows into the dummy's chest, and we'll really have some fun by adding horns and other features to the Viking helmet.
In this chapter, we will cover the following topics:
- Setting up the source files
- Using the Outliner to organize a scene
- Navigating the 3D Viewport
- Using the Toolbar
- Basic transformations in Object Mode
- Editing the Viking helmet
- Rendering the final image