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Blender 3D By Example

You're reading from   Blender 3D By Example Design a complete workflow with Blender to create stunning 3D scenes and films step-by-step!

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Product type Paperback
Published in Sep 2015
Publisher Packt
ISBN-13 9781785285073
Length 334 pages
Edition 1st Edition
Tools
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Toc

Table of Contents (12) Chapters Close

Preface 1. Straight into Blender! FREE CHAPTER 2. Robot Toy – Modeling of an Object 3. Alien Character – Base Mesh Creation and Sculpting 4. Alien Character – Creating a Proper Topology and Transferring the Sculpt Details 5. Haunted House – Modeling of the Scene 6. Haunted House – Putting Colors on It 7. Haunted House – Adding Materials and Lights in Cycles 8. Rat Cowboy – Learning To Rig a Character for Animation 9. Rat Cowboy – Animate a Full Sequence 10. Rat Cowboy – Rendering, Compositing, and Editing Index

Making the retopology of the alien character

Now that we have seen a few basic techniques, we are going to see a practical case by working on our little alien character sculpture.

Preparing the environment

Before starting the retopology of our little character that came from distant worlds, we must prepare the working environment for the method that we will use. There are several possibilities in Blender to do a retopology, including with very good add-ons (Retopology MT and Retopology Tools, for example). We will not use them here; instead we will focus mainly on internal Blender tools.

  1. We will start by placing the cursor at the center of our sculpted mesh. For this, we will select the mesh and press Shift + S to open the snap menu. Then, we will choose the Cursor to Selected option.
  2. We will then create a plane in the Object Mode (pressing Shift + A and selecting Mesh | Plane) that we will place in front of the eyes. This new object that has been created is going to be the new mesh for our...
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