Making the retopology of the alien character
Now that we have seen a few basic techniques, we are going to see a practical case by working on our little alien character sculpture.
Preparing the environment
Before starting the retopology of our little character that came from distant worlds, we must prepare the working environment for the method that we will use. There are several possibilities in Blender to do a retopology, including with very good add-ons (Retopology MT and Retopology Tools, for example). We will not use them here; instead we will focus mainly on internal Blender tools.
- We will start by placing the cursor at the center of our sculpted mesh. For this, we will select the mesh and press Shift + S to open the snap menu. Then, we will choose the Cursor to Selected option.
- We will then create a plane in the Object Mode (pressing Shift + A and selecting Mesh | Plane) that we will place in front of the eyes. This new object that has been created is going to be the new mesh for our...