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Blender 3D Basics Beginner's Guide Second Edition

You're reading from   Blender 3D Basics Beginner's Guide Second Edition A quick and easy-to-use guide to create 3D modeling and animation using Blender 2.7

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Product type Paperback
Published in Aug 2014
Publisher Packt
ISBN-13 9781783984909
Length 526 pages
Edition 1st Edition
Tools
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Author (1):
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Gordon Fisher Gordon Fisher
Author Profile Icon Gordon Fisher
Gordon Fisher
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Table of Contents (15) Chapters Close

Preface 1. Introducing Blender and Animation 2. Getting Comfortable Using the 3D View FREE CHAPTER 3. Controlling the Lamp, the Camera, and Animating Objects 4. Modeling with Vertices, Edges, and Faces 5. Building a Simple Boat 6. Making and Moving the Oars 7. Planning Your Work, Working Your Plan 8. Making the Sloop 9. Finishing Your Sloop 10. Modeling Organic Forms, Sea, and Terrain 11. Improving Your Lighting and Camera Work 12. Rendering and Compositing A. Pop Quiz Answers Index

Chapter 6. Making and Moving the Oars

In the previous chapter, you put your knowledge of building objects as well as 3D View to practical use. You made a small boat and added materials and then explored different ways of lighting.

In this chapter, you will expand your modeling skills and all that you have learned about animation in order to take things to the next level. You'll learn some cool modeling techniques, and animate the boat and the oars.

In this chapter, you will cover:

  • Creating oars and oarlocks to move the boat
  • Controlling the smoothness of a surface
  • Appending objects to the scene to reuse previously made objects
  • Creating child-parent relationships to group objects for animation
  • Using kinematics to organize animation
  • Employing animation cycles to save work
  • Using camera tracking to follow the boat's motion

Let's start by making the oar.

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