Time for action — exploring the alpha channel
As you have shades of red, green, and blue, you also have shades of alpha channel. The darker the shade of alpha, the closer its value is to zero, the more transparent that pixel is:
Press Esc to return to the 3D View window. Select the red sphere with theRMB.
In the Properties window, choose the Material button from the header. It's the ninth button from the left with the chrome ball on it.
In the Transparency subpanel, check the Transparency checkbox and set the Alpha: to 0.4.
In the 3D View, press Shift+D to duplicate the red sphere. Move the duplicate sphere a bit, so that both overlap but you can see more than half of each sphere as shown in the following screenshot.
Select the Render button in the Properties window header. It's the second button from the left with a still camera on it.
In the Shading subpanel, check the Ray Tracing checkbox.
Press F12 and the render will look similar to the following screenshot.
Press Esc when you are done...