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Blender 2.6 Cycles: Materials and Textures Cookbook

You're reading from   Blender 2.6 Cycles: Materials and Textures Cookbook With this book you'll be able to explore and master all that the Cycles rendering engine is capable of. From the basics right through to refining, this is a must-read if you're serious about the realism of your materials and textures.

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Product type Paperback
Published in Jun 2013
Publisher Packt
ISBN-13 9781782161301
Length 280 pages
Edition 1st Edition
Tools
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Authors (2):
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Enrico Valenza Enrico Valenza
Author Profile Icon Enrico Valenza
Enrico Valenza
Ton Roosendaal Ton Roosendaal
Author Profile Icon Ton Roosendaal
Ton Roosendaal
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Table of Contents (13) Chapters Close

Blender 2.6 Cycles: Materials and Textures Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Overview of Materials in Cycles FREE CHAPTER 2. Managing Cycles Materials 3. Creating Natural Materials in Cycles 4. Creating Man-made Materials in Cycles 5. Creating Complex Natural Materials in Cycles 6. Creating More Complex Man-made Materials 7. Creating Organic Materials

Creating a clean running water material


The simpler way to make a water shader is by using a glass node and setting the IOR value (Index Of Refraction, a number specifying the capacity of a medium to refract the light passing through it) to 1.33, and actually, this should be enough; by the way, although physically correct, this does not work well in every light condition or particular situation. A better approach is to use the glass shader mixed with another "specularity" node and, in some cases, also with the aid of a texture.

Getting ready

  1. Start Blender and switch to the Cycles rendering engine. Select the cube and scale it at least six units on the z axis (press S followed by Z, digit 3, and hit Enter; the default cube is already of 2 units, so 2 X 3 = 6). Then scale down to the half its width (press S followed by Shift + Z, digit 0.500, and hit Enter).

  2. Go in edit mode, and press Crtl + R and scroll the middle mouse wheel to add four horizontal cuts to the cube.

  3. Select the upper and the bottom...

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