Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Save more on your purchases! discount-offer-chevron-icon
Savings automatically calculated. No voucher code required.
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Newsletter Hub
Free Learning
Arrow right icon
timer SALE ENDS IN
0 Days
:
00 Hours
:
00 Minutes
:
00 Seconds
Beginning C++ Game Programming
Beginning C++ Game Programming

Beginning C++ Game Programming: Learn to program with C++ by building fun games , Second Edition

eBook
$31.99 $35.99
Paperback
$44.99
Subscription
Free Trial
Renews at $19.99p/m

What do you get with Print?

Product feature icon Instant access to your digital copy whilst your Print order is Shipped
Product feature icon Paperback book shipped to your preferred address
Product feature icon Redeem a companion digital copy on all Print orders
Product feature icon Access this title in our online reader with advanced features
Product feature icon DRM FREE - Read whenever, wherever and however you want
Product feature icon AI Assistant (beta) to help accelerate your learning
OR
Modal Close icon
Payment Processing...
tick Completed

Shipping Address

Billing Address

Shipping Methods
Table of content icon View table of contents Preview book icon Preview Book

Beginning C++ Game Programming

Left arrow icon Right arrow icon
Download code icon Download Code

Key benefits

  • Learn game development and C++ with a fun, example-driven approach
  • Build clones of popular games such as Timberman, Zombie Survival Shooter, a co-op puzzle platformer, and Space Invaders
  • Discover tips to expand your finished games by thinking critically, technically, and creatively

Description

The second edition of Beginning C++ Game Programming is updated and improved to include the latest features of Visual Studio 2019, SFML, and modern C++ programming techniques. With this book, you’ll get a fun introduction to game programming by building five fully playable games of increasing complexity. You’ll learn to build clones of popular games such as Timberman, Pong, a Zombie survival shooter, a coop puzzle platformer and Space Invaders. The book starts by covering the basics of programming. You’ll study key C++ topics, such as object-oriented programming (OOP) and C++ pointers, and get acquainted with the Standard Template Library (STL). The book helps you learn about collision detection techniques and game physics by building a Pong game. As you build games, you’ll also learn exciting game programming concepts such as particle effects, directional sound (spatialization), OpenGL programmable shaders, spawning objects, and much more. Finally, you’ll explore game design patterns to enhance your C++ game programming skills. By the end of the book, you’ll have gained the knowledge you need to build your own games with exciting features from scratch

Who is this book for?

This book is perfect for you if you have no C++ programming knowledge, you need a beginner-level refresher course, or you want to learn how to build games or just use games as an engaging way to learn C++. Whether you aspire to publish a game (perhaps on Steam) or just want to impress friends with your creations, you’ll find this book useful.

What you will learn

  • Set up your game development project in Visual Studio 2019 and explore C++ libraries such as SFML
  • Explore C++ OOP by building a Pong game
  • Understand core game concepts such as game animation, game physics, collision detection, scorekeeping, and game sound
  • Use classes, inheritance, and references to spawn and control thousands of enemies and shoot rapid-fire machine guns
  • Add advanced features to your game using pointers, references, and the STL
  • Scale and reuse your game code by learning modern game programming design patterns
Estimated delivery fee Deliver to Colombia

Standard delivery 10 - 13 business days

$19.95

Premium delivery 3 - 6 business days

$40.95
(Includes tracking information)

Product Details

Country selected
Publication date, Length, Edition, Language, ISBN-13
Publication date : Oct 31, 2019
Length: 746 pages
Edition : 2nd
Language : English
ISBN-13 : 9781838648572
Languages :
Concepts :
Tools :

What do you get with Print?

Product feature icon Instant access to your digital copy whilst your Print order is Shipped
Product feature icon Paperback book shipped to your preferred address
Product feature icon Redeem a companion digital copy on all Print orders
Product feature icon Access this title in our online reader with advanced features
Product feature icon DRM FREE - Read whenever, wherever and however you want
Product feature icon AI Assistant (beta) to help accelerate your learning
OR
Modal Close icon
Payment Processing...
tick Completed

Shipping Address

Billing Address

Shipping Methods
Estimated delivery fee Deliver to Colombia

Standard delivery 10 - 13 business days

$19.95

Premium delivery 3 - 6 business days

$40.95
(Includes tracking information)

Product Details

Publication date : Oct 31, 2019
Length: 746 pages
Edition : 2nd
Language : English
ISBN-13 : 9781838648572
Languages :
Concepts :
Tools :

Packt Subscriptions

See our plans and pricing
Modal Close icon
$19.99 billed monthly
Feature tick icon Unlimited access to Packt's library of 7,000+ practical books and videos
Feature tick icon Constantly refreshed with 50+ new titles a month
Feature tick icon Exclusive Early access to books as they're written
Feature tick icon Solve problems while you work with advanced search and reference features
Feature tick icon Offline reading on the mobile app
Feature tick icon Simple pricing, no contract
$199.99 billed annually
Feature tick icon Unlimited access to Packt's library of 7,000+ practical books and videos
Feature tick icon Constantly refreshed with 50+ new titles a month
Feature tick icon Exclusive Early access to books as they're written
Feature tick icon Solve problems while you work with advanced search and reference features
Feature tick icon Offline reading on the mobile app
Feature tick icon Choose a DRM-free eBook or Video every month to keep
Feature tick icon PLUS own as many other DRM-free eBooks or Videos as you like for just $5 each
Feature tick icon Exclusive print discounts
$279.99 billed in 18 months
Feature tick icon Unlimited access to Packt's library of 7,000+ practical books and videos
Feature tick icon Constantly refreshed with 50+ new titles a month
Feature tick icon Exclusive Early access to books as they're written
Feature tick icon Solve problems while you work with advanced search and reference features
Feature tick icon Offline reading on the mobile app
Feature tick icon Choose a DRM-free eBook or Video every month to keep
Feature tick icon PLUS own as many other DRM-free eBooks or Videos as you like for just $5 each
Feature tick icon Exclusive print discounts

Frequently bought together


Stars icon
Total $ 178.97
C++ Game Development By Example
$38.99
Beginning C++ Game Programming
$44.99
Modern C++ Programming Cookbook
$94.99
Total $ 178.97 Stars icon

Table of Contents

24 Chapters
Chapter 1: C++, SFML, Visual Studio, and Starting the First Game Chevron down icon Chevron up icon
Chapter 2: Variables, Operators, and Decisions – Animating Sprites Chevron down icon Chevron up icon
Chapter 3: C++ Strings and SFML Time – Player Input and HUD Chevron down icon Chevron up icon
Chapter 4: Loops, Arrays, Switches, Enumerations, and Functions – Implementing Game Mechanics Chevron down icon Chevron up icon
Chapter 5: Collisions, Sound, and End Conditions – Making the Game Playable Chevron down icon Chevron up icon
Chapter 6: Object-Oriented Programming – Starting the Pong Game Chevron down icon Chevron up icon
Chapter 7: Dynamic Collision Detection and Physics – Finishing the Pong Game Chevron down icon Chevron up icon
Chapter 8: SFML Views – Starting the Zombie Shooter Game Chevron down icon Chevron up icon
Chapter 9: C++ References, Sprite Sheets, and Vertex Arrays Chevron down icon Chevron up icon
Chapter 10: Pointers, the Standard Template Library, and Texture Management Chevron down icon Chevron up icon
Chapter 11: Collision Detection, Pickups, and Bullets Chevron down icon Chevron up icon
Chapter 12: Layering Views and Implementing the HUD Chevron down icon Chevron up icon
Chapter 13: Sound Effects, File I/O, and Finishing the Game Chevron down icon Chevron up icon
Chapter 14: Abstraction and Code Management – Making Better Use of OOP Chevron down icon Chevron up icon
Chapter 15: Advanced OOP – Inheritance and Polymorphism Chevron down icon Chevron up icon
Chapter 16: Building Playable Levels and Collision Detection Chevron down icon Chevron up icon
Chapter 17: Sound Spatialization and the HUD Chevron down icon Chevron up icon
Chapter 18: Particle Systems and Shaders Chevron down icon Chevron up icon
Chapter 19: Game Programming Design Patterns – Starting the Space Invaders ++ Game Chevron down icon Chevron up icon
Chapter 20: Game Objects and Components Chevron down icon Chevron up icon
Chapter 21: File I/O and the Game Object Factory Chevron down icon Chevron up icon
Chapter 22: Using Game Objects and Building a Game Chevron down icon Chevron up icon
Chapter 23: Before You Go... Chevron down icon Chevron up icon
Other Books You May Enjoy Chevron down icon Chevron up icon

Customer reviews

Top Reviews
Rating distribution
Full star icon Full star icon Full star icon Full star icon Half star icon 4.2
(10 Ratings)
5 star 60%
4 star 10%
3 star 20%
2 star 10%
1 star 0%
Filter icon Filter
Top Reviews

Filter reviews by




J Anderson Jan 27, 2020
Full star icon Full star icon Full star icon Full star icon Full star icon 5
The method the author uses may not be for everyone, but for me, it's exactly what I've been looking for.I picked up C++ a few months ago in order to get to a point in which I could make my own game(s), or to get a job in game programming. I've learned a lot about C++ but also much about myself as a learner in my 30s, trying to pick something up that is, essentially, another language. I've read through the first 15-25% of multiple text books since having started. I enjoy learning new programming concepts, and getting further into the knowledge of C++, but most of the resources I'd found were either [A] not actually teaching game programming but were teaching general programming with C++, or [B] the "games" being taught in these books were command line text-based games, nothing all that directly applicable to a rendered 2D/3D game that I wanted to create from the very beginning.This book starts right off the bat getting the reader in with very simple concepts to get a window to open and pop up, which is far more than any of the other books I'd read into had done. It then teaches you directly how to use SFML to attach textures to sprites, and then render said sprites on the screen.One thing that might be a tad intimidating is that the author introduces classes VERY early, like within the first few pages of the book, but it is a necessity and, so long as the reader can somewhat grasp that a class is like a template, and an object is a single usage of said template, the reader will be able to follow along. The book is challenging but being able to step-by-step read how he breaks down each bit of code is enough to get me over those challenging parts.I've just completed Chapter 5 and the first full game engine the author walks you through coding. To be introduced to beginner concepts by building a game engine is exactly what I'd been looking for this entire time but hadn't found. The author walks the reader through every single line of code, explains what it does and why it's there. It's really wonderful. I've learned so much more relevant information in this book in the first 5 chapters than everything I'd read on C++ prior, and I'm actually excited to continue.I truly am grateful for this book. Packt.com was having a sale so I got the ebook for 5 bucks, but this is worth so much more. I'll be purchasing the print version soon enough to support the author.If you're interested in actual game development, game engine programming, and you're a bit of a noob, you need to check this book out. I absolutely love it. It's exactly what I've been looking for.
Amazon Verified review Amazon
R. Tkatch Jul 26, 2021
Full star icon Full star icon Full star icon Full star icon Full star icon 5
The book is simple because the author is teaching someone that knows nothing about c++ including basic data structures. However, for this is a perfect approach even for the one who knows this because it gives the student a simple example to make into more refined code. This gives an example but allows one to put their approach to it. I have only gotten a bit into the book. I will update this review when I get closer to the end.
Amazon Verified review Amazon
JKG Feb 24, 2021
Full star icon Full star icon Full star icon Full star icon Full star icon 5
C++ fundamentals are laid out in an easy to read and easy to follow format. Plenty of practice exercises to reinforce the material.
Amazon Verified review Amazon
satcom4fun Mar 13, 2020
Full star icon Full star icon Full star icon Full star icon Full star icon 5
I really liked the incremental approach to learning C++ using games. The final game architecture is amazing and shows how to abstract game components into classes. Just what I needed.
Amazon Verified review Amazon
Dawit Mar 02, 2021
Full star icon Full star icon Full star icon Full star icon Full star icon 5
This book is pretty pog!
Amazon Verified review Amazon
Get free access to Packt library with over 7500+ books and video courses for 7 days!
Start Free Trial

FAQs

What is the digital copy I get with my Print order? Chevron down icon Chevron up icon

When you buy any Print edition of our Books, you can redeem (for free) the eBook edition of the Print Book you’ve purchased. This gives you instant access to your book when you make an order via PDF, EPUB or our online Reader experience.

What is the delivery time and cost of print book? Chevron down icon Chevron up icon

Shipping Details

USA:

'

Economy: Delivery to most addresses in the US within 10-15 business days

Premium: Trackable Delivery to most addresses in the US within 3-8 business days

UK:

Economy: Delivery to most addresses in the U.K. within 7-9 business days.
Shipments are not trackable

Premium: Trackable delivery to most addresses in the U.K. within 3-4 business days!
Add one extra business day for deliveries to Northern Ireland and Scottish Highlands and islands

EU:

Premium: Trackable delivery to most EU destinations within 4-9 business days.

Australia:

Economy: Can deliver to P. O. Boxes and private residences.
Trackable service with delivery to addresses in Australia only.
Delivery time ranges from 7-9 business days for VIC and 8-10 business days for Interstate metro
Delivery time is up to 15 business days for remote areas of WA, NT & QLD.

Premium: Delivery to addresses in Australia only
Trackable delivery to most P. O. Boxes and private residences in Australia within 4-5 days based on the distance to a destination following dispatch.

India:

Premium: Delivery to most Indian addresses within 5-6 business days

Rest of the World:

Premium: Countries in the American continent: Trackable delivery to most countries within 4-7 business days

Asia:

Premium: Delivery to most Asian addresses within 5-9 business days

Disclaimer:
All orders received before 5 PM U.K time would start printing from the next business day. So the estimated delivery times start from the next day as well. Orders received after 5 PM U.K time (in our internal systems) on a business day or anytime on the weekend will begin printing the second to next business day. For example, an order placed at 11 AM today will begin printing tomorrow, whereas an order placed at 9 PM tonight will begin printing the day after tomorrow.


Unfortunately, due to several restrictions, we are unable to ship to the following countries:

  1. Afghanistan
  2. American Samoa
  3. Belarus
  4. Brunei Darussalam
  5. Central African Republic
  6. The Democratic Republic of Congo
  7. Eritrea
  8. Guinea-bissau
  9. Iran
  10. Lebanon
  11. Libiya Arab Jamahriya
  12. Somalia
  13. Sudan
  14. Russian Federation
  15. Syrian Arab Republic
  16. Ukraine
  17. Venezuela
What is custom duty/charge? Chevron down icon Chevron up icon

Customs duty are charges levied on goods when they cross international borders. It is a tax that is imposed on imported goods. These duties are charged by special authorities and bodies created by local governments and are meant to protect local industries, economies, and businesses.

Do I have to pay customs charges for the print book order? Chevron down icon Chevron up icon

The orders shipped to the countries that are listed under EU27 will not bear custom charges. They are paid by Packt as part of the order.

List of EU27 countries: www.gov.uk/eu-eea:

A custom duty or localized taxes may be applicable on the shipment and would be charged by the recipient country outside of the EU27 which should be paid by the customer and these duties are not included in the shipping charges been charged on the order.

How do I know my custom duty charges? Chevron down icon Chevron up icon

The amount of duty payable varies greatly depending on the imported goods, the country of origin and several other factors like the total invoice amount or dimensions like weight, and other such criteria applicable in your country.

For example:

  • If you live in Mexico, and the declared value of your ordered items is over $ 50, for you to receive a package, you will have to pay additional import tax of 19% which will be $ 9.50 to the courier service.
  • Whereas if you live in Turkey, and the declared value of your ordered items is over € 22, for you to receive a package, you will have to pay additional import tax of 18% which will be € 3.96 to the courier service.
How can I cancel my order? Chevron down icon Chevron up icon

Cancellation Policy for Published Printed Books:

You can cancel any order within 1 hour of placing the order. Simply contact customercare@packt.com with your order details or payment transaction id. If your order has already started the shipment process, we will do our best to stop it. However, if it is already on the way to you then when you receive it, you can contact us at customercare@packt.com using the returns and refund process.

Please understand that Packt Publishing cannot provide refunds or cancel any order except for the cases described in our Return Policy (i.e. Packt Publishing agrees to replace your printed book because it arrives damaged or material defect in book), Packt Publishing will not accept returns.

What is your returns and refunds policy? Chevron down icon Chevron up icon

Return Policy:

We want you to be happy with your purchase from Packtpub.com. We will not hassle you with returning print books to us. If the print book you receive from us is incorrect, damaged, doesn't work or is unacceptably late, please contact Customer Relations Team on customercare@packt.com with the order number and issue details as explained below:

  1. If you ordered (eBook, Video or Print Book) incorrectly or accidentally, please contact Customer Relations Team on customercare@packt.com within one hour of placing the order and we will replace/refund you the item cost.
  2. Sadly, if your eBook or Video file is faulty or a fault occurs during the eBook or Video being made available to you, i.e. during download then you should contact Customer Relations Team within 14 days of purchase on customercare@packt.com who will be able to resolve this issue for you.
  3. You will have a choice of replacement or refund of the problem items.(damaged, defective or incorrect)
  4. Once Customer Care Team confirms that you will be refunded, you should receive the refund within 10 to 12 working days.
  5. If you are only requesting a refund of one book from a multiple order, then we will refund you the appropriate single item.
  6. Where the items were shipped under a free shipping offer, there will be no shipping costs to refund.

On the off chance your printed book arrives damaged, with book material defect, contact our Customer Relation Team on customercare@packt.com within 14 days of receipt of the book with appropriate evidence of damage and we will work with you to secure a replacement copy, if necessary. Please note that each printed book you order from us is individually made by Packt's professional book-printing partner which is on a print-on-demand basis.

What tax is charged? Chevron down icon Chevron up icon

Currently, no tax is charged on the purchase of any print book (subject to change based on the laws and regulations). A localized VAT fee is charged only to our European and UK customers on eBooks, Video and subscriptions that they buy. GST is charged to Indian customers for eBooks and video purchases.

What payment methods can I use? Chevron down icon Chevron up icon

You can pay with the following card types:

  1. Visa Debit
  2. Visa Credit
  3. MasterCard
  4. PayPal
What is the delivery time and cost of print books? Chevron down icon Chevron up icon

Shipping Details

USA:

'

Economy: Delivery to most addresses in the US within 10-15 business days

Premium: Trackable Delivery to most addresses in the US within 3-8 business days

UK:

Economy: Delivery to most addresses in the U.K. within 7-9 business days.
Shipments are not trackable

Premium: Trackable delivery to most addresses in the U.K. within 3-4 business days!
Add one extra business day for deliveries to Northern Ireland and Scottish Highlands and islands

EU:

Premium: Trackable delivery to most EU destinations within 4-9 business days.

Australia:

Economy: Can deliver to P. O. Boxes and private residences.
Trackable service with delivery to addresses in Australia only.
Delivery time ranges from 7-9 business days for VIC and 8-10 business days for Interstate metro
Delivery time is up to 15 business days for remote areas of WA, NT & QLD.

Premium: Delivery to addresses in Australia only
Trackable delivery to most P. O. Boxes and private residences in Australia within 4-5 days based on the distance to a destination following dispatch.

India:

Premium: Delivery to most Indian addresses within 5-6 business days

Rest of the World:

Premium: Countries in the American continent: Trackable delivery to most countries within 4-7 business days

Asia:

Premium: Delivery to most Asian addresses within 5-9 business days

Disclaimer:
All orders received before 5 PM U.K time would start printing from the next business day. So the estimated delivery times start from the next day as well. Orders received after 5 PM U.K time (in our internal systems) on a business day or anytime on the weekend will begin printing the second to next business day. For example, an order placed at 11 AM today will begin printing tomorrow, whereas an order placed at 9 PM tonight will begin printing the day after tomorrow.


Unfortunately, due to several restrictions, we are unable to ship to the following countries:

  1. Afghanistan
  2. American Samoa
  3. Belarus
  4. Brunei Darussalam
  5. Central African Republic
  6. The Democratic Republic of Congo
  7. Eritrea
  8. Guinea-bissau
  9. Iran
  10. Lebanon
  11. Libiya Arab Jamahriya
  12. Somalia
  13. Sudan
  14. Russian Federation
  15. Syrian Arab Republic
  16. Ukraine
  17. Venezuela