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Beginning C++ Game Programming

You're reading from   Beginning C++ Game Programming Learn C++ from scratch by building fun games

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Product type Paperback
Published in May 2024
Publisher Packt
ISBN-13 9781835081747
Length 648 pages
Edition 3rd Edition
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Author (1):
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John Horton John Horton
Author Profile Icon John Horton
John Horton
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Table of Contents (24) Chapters Close

Preface 1. Welcome to Beginning C++ Game Programming Third Edition! 2. Variables, Operators, and Decisions: Animating Sprites FREE CHAPTER 3. C++ Strings, SFML Time: Player Input and HUD 4. Loops, Arrays, Switch, Enumerations, and Functions: Implementing Game Mechanics 5. Collisions, Sound, and End Conditions: Making the Game Playable 6. Object-Oriented Programming – Starting the Pong Game 7. AABB Collision Detection and Physics – Finishing the Pong Game 8. SFML Views – Starting the Zombie Shooter Game 9. C++ References, Sprite Sheets, and Vertex Arrays 10. Pointers, the Standard Template Library, and Texture Management 11. Coding the TextureHolder Class and Building a Horde of Zombies 12. Collision Detection, Pickups, and Bullets 13. Layering Views and Implementing the HUD 14. Sound Effects, File I/O, and Finishing the Game 15. Run! 16. Sound, Game Logic, Inter-Object Communication, and the Player 17. Graphics, Cameras, Action 18. Coding the Platforms, Player Animations, and Controls 19. Building the Menu and Making It Rain 20. Fireballs and Spatialization 21. Parallax Backgrounds and Shaders 22. Other Books You May Enjoy
23. Index

Loops

Welcome to the world of loops in C++! Loops are general programming constructs not unique to C++ that allow you to repeat a certain block of code multiple times. They are crucial for making our games more efficient and flexible. It is probably the vital thing that makes computers so useful: doing the same thing but with different values repeatedly. In C++, there are several types of loops, each serving specific purposes. In this chapter, we’ll explore the fundamental loop structures and cover relatively recent updates to C++ that affect your loop-related programming options. The obvious example that we have seen so far is the game loop. With all the code stripped out, our game loop looks like this.

while (window.isOpen())
{    
}

The correct term for this type of loop is a while loop. Let’s look at that first.

while loops

The while loop is quite straightforward. Think back to the if statements and their expressions that evaluated to either true...

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