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Augmented Reality with Unity AR Foundation

You're reading from   Augmented Reality with Unity AR Foundation A practical guide to cross-platform AR development with Unity 2020 and later versions

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Product type Paperback
Published in Aug 2021
Publisher Packt
ISBN-13 9781838982591
Length 382 pages
Edition 1st Edition
Languages
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Author (1):
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Jonathan Linowes Jonathan Linowes
Author Profile Icon Jonathan Linowes
Jonathan Linowes
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Toc

Table of Contents (14) Chapters Close

Preface 1. Section 1 – Getting Started with Augmented Reality
2. Chapter 1: Setting Up for AR Development FREE CHAPTER 3. Chapter 2: Your First AR Scene 4. Chapter 3: Improving the Developer Workflow 5. Section 2 – A Reusable AR User Framework
6. Chapter 4: Creating an AR User Framework 7. Chapter 5: Using the AR User Framework 8. Section 3 – Building More AR Projects
9. Chapter 6: Gallery: Building an AR App 10. Chapter 7: Gallery: Editing Virtual Objects 11. Chapter 8: Planets: Tracking Images 12. Chapter 9: Selfies: Making Funny Faces 13. Other Books You May Enjoy

Interacting to edit a picture

We will now implement the ability to move and resize a virtual object we have placed in the AR scene. For this, I've decided to give the object being edited responsibility for its own interactions. That is, when FramedPhoto is being edited, it'll listen for input action events and move or resize itself.

I've also decided to implement these features as separate components, MovePicture and ResizePicture, on the FramedPhoto prefab. This will only be enabled while FramedPhoto is being edited. First, let's ensure that instantiated FramedPhoto objects receive Input Action messages so that they can respond to user input.

Ensuring FramedPhoto objects receive Input Action messages

We are currently using the Unity Input System, which lets you define and configure user input actions, as well as listening for those action events with a Player Input component. Currently, the scene has one Player Input component, attached to the Interaction...

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