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Augmented Reality with Unity AR Foundation

You're reading from   Augmented Reality with Unity AR Foundation A practical guide to cross-platform AR development with Unity 2020 and later versions

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Product type Paperback
Published in Aug 2021
Publisher Packt
ISBN-13 9781838982591
Length 382 pages
Edition 1st Edition
Languages
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Author (1):
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Jonathan Linowes Jonathan Linowes
Author Profile Icon Jonathan Linowes
Jonathan Linowes
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Table of Contents (14) Chapters Close

Preface 1. Section 1 – Getting Started with Augmented Reality
2. Chapter 1: Setting Up for AR Development FREE CHAPTER 3. Chapter 2: Your First AR Scene 4. Chapter 3: Improving the Developer Workflow 5. Section 2 – A Reusable AR User Framework
6. Chapter 4: Creating an AR User Framework 7. Chapter 5: Using the AR User Framework 8. Section 3 – Building More AR Projects
9. Chapter 6: Gallery: Building an AR App 10. Chapter 7: Gallery: Editing Virtual Objects 11. Chapter 8: Planets: Tracking Images 12. Chapter 9: Selfies: Making Funny Faces 13. Other Books You May Enjoy

Chapter 1: Setting Up for AR Development

Augmented reality (AR) is widely recognized as the next-generation computing platform where digital content is seamlessly merged into real-world experiences. This book will help get you started with developing your own AR applications using the Unity 3D game engine and the AR Foundation toolkit provided by Unity.

In this chapter, you will take your first steps by setting up your computer for AR development using the Unity 3D game engine. We will begin by briefly defining augmented reality, thus setting the context for this industry and some of the basics of AR technology. We will then install the Unity software, the AR Foundation toolkit, and make sure your system has been set up to develop for Android and/or iOS mobile devices. Finally, we'll build and run a test scene to verify things are working as they should.

We will cover the following topics:

  • Defining augmented reality
  • Getting started with Unity, including installation and using Unity
  • Preparing your project for AR development, including XR plugins, AR Foundation, Input System, and the Universal Render Pipeline
  • Setting up for mobile development (Android ARCore and iOS ARKit)

    Note for Experienced Readers

    If you are already familiar with Unity, already have it installed on your system, and are set up to build for your iOS or Android mobile device, you may be able to skim through details related to those topics that are interspersed in this chapter.

You have been reading a chapter from
Augmented Reality with Unity AR Foundation
Published in: Aug 2021
Publisher: Packt
ISBN-13: 9781838982591
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