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Augmented Reality Game Development

You're reading from   Augmented Reality Game Development Create your own augmented reality games from scratch with Unity 5

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Product type Paperback
Published in Jan 2017
Publisher Packt
ISBN-13 9781787122888
Length 334 pages
Edition 1st Edition
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Author (1):
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Micheal Lanham Micheal Lanham
Author Profile Icon Micheal Lanham
Micheal Lanham
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Table of Contents (11) Chapters Close

Preface 1. Getting Started 2. Mapping the Player's Location FREE CHAPTER 3. Making the Avatar 4. Spawning the Catch 5. Catching the Prey in AR 6. Storing the Catch 7. Creating the AR World 8. Interacting with an AR World 9. Finishing the Game 10. Troubleshooting

Releasing the game


Even if you are developing a game as a hobby, for recreation or educational purposes you should release it at some point to others. Getting feedback on your game can be an exhilarating, humbling and even a disappointing experience. Don't be discouraged by criticism and pay attention to your tester's comments good or bad. Sending someone a screenshot or movie clip of your game for review is not enough.

The following is another set of guidelines that will improve the success of your game release, even if it is only to friends:

  • Deploy and test the game on your target platforms. This can be difficult for a platform like Android, where there are so many variations of device. However, just testing on a single Android device could reveal multiple issues your players will encounter.
  • Test with a small target audience, it is important that your testers match the audience you are releasing your game to. If you don't have any testers like that, then you need to go out and find some....
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