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Application Development with Qt Creator - Second Edition

You're reading from   Application Development with Qt Creator - Second Edition Design and build dazzling cross-platform applications using Qt and Qt Quick

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Product type Paperback
Published in Nov 2014
Publisher Packt
ISBN-13 9781784398675
Length 264 pages
Edition 2nd Edition
Languages
Tools
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Toc

Table of Contents (15) Chapters Close

Preface 1. Getting Started with Qt Creator FREE CHAPTER 2. Building Applications with Qt Creator 3. Designing Your Application with Qt Designer 4. Qt Foundations 5. Developing Applications with Qt Widgets 6. Drawing with Qt 7. Doing More with Qt Quick 8. Multimedia and Qt Quick 9. Sensors and Qt Quick 10. Localizing Your Application with Qt Linguist 11. Optimizing Performance with Qt Creator 12. Developing Mobile Applications with Qt Creator 13. Qt Tips and Tricks Index

Creating custom widgets


Painting with a custom widget is at its heart no different than offscreen painting; all you need is a widget subclass and a painter pointing to the widget, and you're all set. Yet, how do you know when paint?

Qt's QWidget class defines an interface used by the rendering system to pass events to your widget: Qt defines the QEvent class to encapsulate the data about an event, and the QWidget class defines an interface that Qt's rendering system uses to pass events to your widget for processing. Qt uses this event system not just to indicate things like mouse movements and keyboard input, but also for requests to paint the screen as well.

Let's look at painting first. QWidget defines the paintEvent method, which Qt's rendering system invokes, passing a QPaintEvent pointer. The QPaintEvent pointer includes the region that needs to be repainted and the bounding rectangle of the region, because it's often faster to repaint an entire rectangle than a complex region. When you...

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