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Android Native Development Kit Cookbook

You're reading from   Android Native Development Kit Cookbook Create Android apps using Native C/C++ with the expert guidance contained in this cookbook. From basic routines to advanced multimedia development, it helps you harness the full power of Android NDK.

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Product type Paperback
Published in Mar 2013
Publisher Packt
ISBN-13 9781849691505
Length 346 pages
Edition 1st Edition
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Author (1):
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Liu Feipeng Liu Feipeng
Author Profile Icon Liu Feipeng
Liu Feipeng
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Toc

Table of Contents (16) Chapters Close

Android Native Development Kit Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Hello NDK 2. Java Native Interface FREE CHAPTER 3. Build and Debug NDK Applications 4. Android NDK OpenGL ES API 5. Android Native Application API 6. Android NDK Multithreading 7. Other Android NDK API 8. Porting and Using the Existing Libraries with Android NDK 9. Porting an Existing Application to Android with NDK Index

Drawing 3D graphics with the OpenGL ES 2.0 API


The previous recipes describe OpenGL ES 1.x on the Android NDK. This recipe covers how to use OpenGL ES 2.0 in Android NDK.

Getting ready

Readers are recommended to read the introduction of this chapter before going through this recipe. A lot of graphic basics are covered in the following recipes; it is suggested that we go through them first:

  • Drawing 2D graphics and applying transforms with OpenGL ES 1.x API

  • Drawing 3D graphics and lighting up the scene with OpenGL ES 1.x API

How to do it...

The following steps create an Android project that renders a 3D cube with OpenGL ES 2.0 API in Android NDK:

  1. Create an Android application named CubeG2. Set the package name as cookbook.chapter4.cubeg2. Please refer to the Loading native libraries and registering native methods recipe of Chapter 2, Java Native Interface, if you want more detailed instructions.

  2. Right-click on the project CubeG2, select Android Tools | Add Native Support.

  3. Add three Java files, namely...

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