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Android Application Development Cookbook

You're reading from   Android Application Development Cookbook Over 100 recipes to help you solve the most common problems faced by Android Developers today

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Product type Paperback
Published in Mar 2016
Publisher
ISBN-13 9781785886195
Length 428 pages
Edition 2nd Edition
Languages
Tools
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Authors (2):
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Rick Boyer Rick Boyer
Author Profile Icon Rick Boyer
Rick Boyer
Kyle Mew Kyle Mew
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Kyle Mew
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Toc

Table of Contents (17) Chapters Close

Preface 1. Activities FREE CHAPTER 2. Layouts 3. Views, Widgets, and Styles 4. Menus 5. Exploring Fragments, AppWidgets, and the System UI 6. Working with Data 7. Alerts and Notifications 8. Using the Touchscreen and Sensors 9. Graphics and Animation 10. A First Look at OpenGL ES 11. Multimedia 12. Telephony, Networks, and the Web 13. Getting Location and Using Geofencing 14. Getting your app ready for the Play Store 15. The Backend as a Service Options Index

Introduction


Animations can be both visually appealing and functional, as demonstrated with the simple button press. The graphical representation of the button press brings the app alive, plus it provides a functional value by giving the user a visual response to the event.

The Android Framework provides several animation systems to make it easier to include animations in your own application. They include the following:

  • View Animation: (The original animation system.) It usually requires less code but has limited animation options

  • Property Animation: It's a more flexible system allowing animation of any property of any object

  • Drawable Animation: It uses drawable resources to create frame-by-frame animations (like a movie)

The Property Animation system was introduced in Android 3.0, and it is usually preferred over View Animation because of the flexibility. The main drawbacks to View Animation include:

  • Limited aspects of what can be animated—such as scale and rotation

  • Can only animate the contents...

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