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3D Graphics Rendering Cookbook

You're reading from   3D Graphics Rendering Cookbook A comprehensive guide to exploring rendering algorithms in modern OpenGL and Vulkan

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Product type Paperback
Published in Aug 2021
Publisher Packt
ISBN-13 9781838986193
Length 670 pages
Edition 1st Edition
Languages
Tools
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Authors (2):
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Viktor Latypov Viktor Latypov
Author Profile Icon Viktor Latypov
Viktor Latypov
Sergey Kosarevsky Sergey Kosarevsky
Author Profile Icon Sergey Kosarevsky
Sergey Kosarevsky
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Toc

Table of Contents (12) Chapters Close

Preface 1. Chapter 1: Establishing a Build Environment 2. Chapter 2: Using Essential Libraries FREE CHAPTER 3. Chapter 3: Getting Started with OpenGL and Vulkan 4. Chapter 4: Adding User Interaction and Productivity Tools 5. Chapter 5: Working with Geometry Data 6. Chapter 6: Physically Based Rendering Using the glTF2 Shading Model 7. Chapter 7: Graphics Rendering Pipeline 8. Chapter 8: Image-Based Techniques 9. Chapter 9: Working with Scene Graphs 10. Chapter 10: Advanced Rendering Techniques and Optimizations 11. Other Books You May Enjoy

Implementing a scene conversion tool

In Chapter 5, Working with Geometry Data, we implemented a geometry conversion tool capable of loading meshes in various formats supported by the Assimp library, such as .gltf or .obj, and storing them in our runtime format, which is suitable for fast loading and rendering. In this recipe, we will extend this tool into a full scene converter that will handle all our materials and textures. Let's get started and learn how to do this.

Getting ready

The source code for the scene conversion tool described in this chapter can be found in the Chapter7\SceneConverter folder. The entire project is covered in this recipe. If you want to start with a simpler version of the tool that only deals with geometry data, take a look at the Implementing a geometry conversion tool recipe in Chapter 5, Working with Geometry Data.

Before we look at this recipe, make sure you're familiar with the Implementing a material system and Importing materials...

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