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3D Character Rigging in Blender

You're reading from   3D Character Rigging in Blender Bring your characters to life through rigging and make them animation-ready

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Product type Paperback
Published in Apr 2024
Publisher Packt
ISBN-13 9781803238807
Length 164 pages
Edition 1st Edition
Tools
Concepts
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Author (1):
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Jaime Kelly Jaime Kelly
Author Profile Icon Jaime Kelly
Jaime Kelly
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Toc

Table of Contents (14) Chapters Close

Preface 1. Part 1: An Introduction
2. Chapter 1: Introduction to Rigs and Terminologies FREE CHAPTER 3. Chapter 2: Starting with Bones 4. Part 2: Rigging
5. Chapter 3: Using Weighting Tools to Give Life to a Mesh 6. Chapter 4: Beginning the Rigging Process 7. Chapter 5: Getting Started with Weight Painting 8. Part 3: Advanced Techniques
9. Chapter 6: Using IK and Rig Controls 10. Chapter 7: Getting Started with Shape Keys 11. Chapter 8: Beyond the Basics 12. Index 13. Other Books You May Enjoy

To get the most out of this book

You will need to install Blender. The exercises in this book are composed with Blender 3.2 in mind. Blender is easily downloadable from the official Blender website at https://www.blender.org/ and is supported by all major platforms.

You will also need to download the resources provided: https://github.com/PacktPublishing/3D-Character-Rigging-in-Blender.

Software/hardware covered in the book

Operating system requirements

Blender

Windows, macOS, or Linux

Screenshots are included throughout this book, some of them with small UI elements. While all important areas are marked and annotated, reading a digital copy to zoom in on the images might help.

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