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3D Character Rigging in Blender

You're reading from   3D Character Rigging in Blender Bring your characters to life through rigging and make them animation-ready

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Product type Paperback
Published in Apr 2024
Publisher Packt
ISBN-13 9781803238807
Length 164 pages
Edition 1st Edition
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Author (1):
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Jaime Kelly Jaime Kelly
Author Profile Icon Jaime Kelly
Jaime Kelly
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Table of Contents (14) Chapters Close

Preface 1. Part 1: An Introduction
2. Chapter 1: Introduction to Rigs and Terminologies FREE CHAPTER 3. Chapter 2: Starting with Bones 4. Part 2: Rigging
5. Chapter 3: Using Weighting Tools to Give Life to a Mesh 6. Chapter 4: Beginning the Rigging Process 7. Chapter 5: Getting Started with Weight Painting 8. Part 3: Advanced Techniques
9. Chapter 6: Using IK and Rig Controls 10. Chapter 7: Getting Started with Shape Keys 11. Chapter 8: Beyond the Basics 12. Index 13. Other Books You May Enjoy

Bendy bones

Blender has two types of bones: normal and bendy. In this book you have been using normal bones because there has been no need to use anything else. Bendy bones are great for making whacky and wild rigs, most typically found in lighthearted animated films where the characters do not conform to the logic of real life.

Figure 8.5 shows everything needed to turn a bone into a bendy bone; add some IK to the end handle and it’s simple!

Figure 8.5 – Full bendy bone setup

Figure 8.5 – Full bendy bone setup

All the information you need to replicate each example is in these figures, so should you ever need to come back for ideas, you can take a quick look.

Figure 8.6 – Full bendy bone setup

Figure 8.6 – Full bendy bone setup

A control rig for a bendy bone can consist of a Stretch To constraint with a disconnected target. Figure 8.6 shows a simple setup.

There’s also a Spine IK constraint; it’s pretty similar to the other IK constraints you have used...

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