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XNA 4.0 Game Development by Example: Beginner's Guide - Visual Basic Edition

You're reading from   XNA 4.0 Game Development by Example: Beginner's Guide - Visual Basic Edition Create your own exciting games with Visual Basic and Microsoft XNA 4.0

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Product type Paperback
Published in Dec 2011
Publisher Packt
ISBN-13 9781849692403
Length 424 pages
Edition 1st Edition
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Author (1):
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Kurt Jaegers Kurt Jaegers
Author Profile Icon Kurt Jaegers
Kurt Jaegers
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Table of Contents (16) Chapters Close

XNA 4.0 Game Development by Example – Visual Basic Edition Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Introducing XNA Game Studio FREE CHAPTER 2. Flood Control – Underwater Puzzling 3. Flood Control – Smoothing Out the Rough Edges 4. Asteroid Belt Assault – Lost in Space 5. Asteroid Belt Assault – Special Effects 6. Robot Rampage – Multi-Axis Mayhem 7. Robot Rampage – Lots and Lots of Bullets 8. Gemstone Hunter - Put on your Platform Shoes 9. Gemstone Hunter—Standing on your Own Two Pixels Index

Time for action – tile selection controls


  1. Expand the Textures folder in the Gemstone Hunter Content project.

  2. Click on the PlatformTiles.png file. The Properties window below Solution Explorer will update to display the properties of the image file.

  3. Change the Copy to Output Directory property to Copy if newer.

  4. Switch back to the Design mode view of the MapEditor form.

  5. Add an ImageList control to the MapEditor form by double-clicking on the control in the Toolbox window. It will show up in the gray area below the form, as it is a non-visible control. Set the following properties on the ImageList:

    • Name: imgListTiles

    • ColorDepth: Depth32Bit

    • ImageSize: 48, 48

  6. Add a ListView control to the MapEditor form, and give it the following properties:

    • Name: listTiles

    • HideSelection: False

    • LargeImageList: imgListTiles

    • Location: 10, 27

    • MultiSelect: False

    • Size: 173, 315

    • TileSize: 48, 48

    • View: Tile

  7. Right-click on MapEditor.vb in Solution Explorer, and select View Code.

  8. Add the following helper method to the MapEditor class...

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